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  • The internet browser isn't really something Sony is focusing on so I don't think we'll see html5 on it, it can barely, just barely, do flash. I doubt it even has access to half of the systems power.

  • Is this closer to what you were expecting?

    dl.dropbox.com/u/22615804/Splittrer.capx

    I would say that the ordering and unspecific instructions are the problem, but I've tried with and without a For Each condition and it functions pretty much equally (I left it in though). I've placed the destroy event before and after the creation events, same thing.

    So I changed it from the object itself spawning the new objects to simply creating them with the system create object action. what you can do with spawn object from object you can do with system create object, just better imo. I think there may be an issue with how c2 picks objects that are created by other objects. However, I'm just guessing.

  • That worked nicely.

  • As I said in the "Your Creations" section I figured I'd make a little timestamp application for myself, using the Date object to get the time data, but after making one "timestamp" the times are the same each time after that. I'm not sure why this is.

    dl.dropbox.com/u/22615804/timestamper.cap

  • Not a game or particularly complicated. I realized I wanted a way to keep track of how much time I spend working. So I figured "Why not make it myself?" Hence, Timestamper. Pretty simple really. 5 buttons. Start and Stop for session, Start and stop for breaks, and Save Timestamps to File, which does pretty much what it says (though it only saves stamps to timestamps.txt, overwriting the previous file, which is fine for me personally).

    <img src="http://i79.photobucket.com/albums/j135/mr_norris/timestampy.png" border="0">

    Edit: Gah, I just realized I made a mistake. Not sure why but the timestamps for every one are the same the first one.

    Edit 2: It's working now.

    http://dl.dropbox.com/u/22615804/Timestamper.exe

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  • You can zoom out and in by holding ctrl and then use the mouse wheel to zoom. I'd advise against zooming out to below 100% though. The grid doesn't seem to line up when you do that. Seems to work fine when you zoom in though.

  • CC is dead to me now.D:

  • Gotta say the new UI (well, what you can see anyway =P ) looks slick, and way more user friendly.

    I've given the Lite version a go and I have some thoughts/suggestions.

    One feature that this tool will need is onion skinning. Especially if you want it to be competitive when compared to other software.

    After trying it out, the way the program currently handles Z ordering is clunky. In fact, if you do not check the pdf's or the shortcuts option in help, you will likely not even know it's there. I'd suggest adding a tree view of the Z order, and buttons in the ui for moving the selected item(s) one step back/forward, and for moving to the back/front completely.

    I can't comment on action points/collision rectangles since they're not available in the Lite version. Though those (especially collision rectangles) are the features that I'm really interested in.

    Hope you can make this product the best it can be.

    Edit: Motion tweeing is probably good to add as an option too.

  • When you tried to copy from GIMP, did you actually select the area you were trying to copy, before clicking copy? The majority of bitmap editors will not copy anything to the clipboard unless you have selected it beforehand.

  • If it's as useful as the CC equivalent? Heck yeah! =)

  • I posted a link to the CC wiki article about families earlier in the thread.

  • Just thought of another limitation of parallax in its current state (making a new post because the page keeps crashing when I try to edit my post, dunno if it's because of chrome or the site itself).

    I think it would be a good addition to be able to designate an origin for the parallax. If I make a layout and want the player(s) to start out in the middle, the parallax will originate from the top left, when I would want it to originate from the middle of the layout.

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