FancySamantha's Recent Forum Activity

  • Speaking of which can I use photoshop png's with transperacy values? When I copy pasted from photoshop I had a white background so maybe I need to import/open it in the sprite editor instead of pasting but I havent tried it yet.

  • Construct does all rendering on the graphics card - which generally has its own memory on-board. So I'm afraid your system RAM won't affect the rendering at all - it depends entirely on the quality of the graphics card.

    Which effects are you using? If you can get away with no shaders, or only pixel shader 0.0 effects, those should be a good deal faster than 1.1 and up.

    Well bullets generally dont use effects other than transperacy values (taken from photoshop) and occasional additive blend for lasers and brighter bullets.

  • I've spent a lot of time optimising the engine, so I would say it is very fast. The drawing of the screen is hardware accelerated (uses the GPU), and that part is basically limited by your hardware. What's your graphics card? If you have a really powerful one, you could have maybe 10,000 objects on screen and still get a decent framerate. 1000 is still a lot - if you have 32x32 textures, your graphics card is still having to push over 70 million pixels to the screen every second, assuming 75fps display - that's around 270mb of pixel data per second. Luckily graphics cards are good at just that! Also are you using pixel shaders? They can incur a large overhead for many objects.

    As for events, they're not as fast since events involve more processing overhead. But it's hard to say say without knowing any more about your events. What kind of framerates, hardware, events and rendering are you using?

    Oh it could be it, for some reason I can't get my computer to lead me to the specifics again but from what I remember my graphics card is alittle outdated. But the RAM was pretty good if I remember my specs well enough.

    As for the events, I had two big bullets create smaller bullets every frame, the smaller bullets having no events at all. and the pixel shaders must be working because effects work just fine.

  • Well i've expirimented with the program and attempted to create some easy danmaku patterns in order to test out the events, but it wasn't long before I hit that horrible wall that I hit in every engine i've tried so far: lag.

    It seems that I can't have more than 1000 bullets onscreen at a time, but believe it or not it's so easy to go beyond that and the fps keeps flickering, actualy disrupting the pattern and changing the symmetry of the patterns. Is Construct a good idea for a touhou-like game?

  • > It'd be nice to get some help, I only just started with this new program, if youd like I could show you something similar to what im trying to make, and you might be able to tell me if anything is imposible?

    >

    Can I ask what version you're using?

    Construct 0.99.5

  • You can adjust the way the behaviours work by using events, there is also a "custom movement" behaviour which gives you a lot of control via the events.

    Il make sure to check it out, but when I insert one I dont seem to have options, but then again I havent touched events just yet.

  • Hey FancySamantha. Those all sound like readily acheivable things with the Bullet behaviour and some quick events. But if you want to make your own plugins, you should have a look at the Construct SDK located here:

    I could whip up a cap showing you how to do those bullet thingys if you'd like.

    It'd be nice to get some help, I only just started with this new program, if youd like I could show you something similar to what im trying to make, and you might be able to tell me if anything is imposible?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Okay so I just recently downloaded Construct and i'm amazed at the tools at my disposal, I previously used Game Maker so these features are like spoiling me so far, but the behaviors is something that is confusing me so far.

    It seems that theres a limit to what you can do with behaviors, for example theres a bullet behavior, but since im trying to make a fancy danmaku game I need to be able to add extra controls to those bullets (Split them, make them spawn more bullets, turn around, follow the boss, the works) so im wondering and it would be kindof important, if theres a way to make custom behaviors?

FancySamantha's avatar

FancySamantha

Member since 21 Nov, 2009

None one is following FancySamantha yet!

Trophy Case

  • 15-Year Club

Progress

15/44
How to earn trophies