What is the correct way to go;
a) Create a single monster object and change it's sprite, health + other attributes when it's created
or
b) Have own object for each monster type?
Since I have to do collision checks, destroy checks, scoring checks etc. to monsters, wouldn't b) method make me have to do this multiple times? Or can I group a set of objects and have events for the group?
Imagine me creating a game where there's 100+ different monsters and each have different speed, different bullets, different health, different sprite, different name, different loot drops. What would be the best way to approach this?