The math way:
Create bullet at: Sprite.X + cos(angle(Sprite.X, Sprite.Y, Mouse.X, Mouse.Y)) * 100, Sprite.Y + sin(angle(Sprite.X, Sprite.Y, Mouse.X, Mouse.Y)) * 100
You can also store the calculated angle in a local variable so you only have to calculate it once, then substitute that variable into the equations.