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  • MAMA Die and Retry

    Join the working class, real everyday heroes.

    Mama Die and Retry is an old school action platformer that offers a challenging experience through 26 levels and 4 bosses. Fight with a working class hero and discover new horizons filled with a lot of aliens and threats. Use your broom against them. Each time you die, you will retry.

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    Story

    One night, after a hard day work, MAMA was going home. She is a working class woman, what nobody sees, nobody thanks but she is always here.

    Suddenly a noise from the sky that split the night. Aliens were falling from clouds, Fires were starting in city’s streets. Earth was under attack, and MAMA was the only one able to handle this with her broom.

    She need your help to push back the invasion… Let the journey begins !

    https://store.steampowered.com/app/2211800/Mama_Die_and_Retry/

    Key features

    MAMA Die And Retry sounds like an old arcade game : pixel art, retro music. All made with heart and soul.

    • Multilayered parallax backgrounds, animations, WebGl effects, Particles give mordern touches.
    • Detailed, colored, charming 80’s pixel art, 80’s Clothes, 80’s synths
    • Don’t Kill, just pushback - Dodge, Avoid, perfect your platforming skills
    • Use Alien's technology to improve yourself
    • Slimes, Bees, Blobs, Bosses, a lots of fights and a lots of reasons to die...
    • Run, Die, and Retry again and again
    • Less deaths, faster, try to do the best you can to run through 26 levels
    • Brave 4 treacherous bosses...

    Join the working class, 28/02/2023

  • sorry i said a mistake, not random ("nameofmusic1" etc..) but choose("nameofmusic1", "etc...") and yes construct 2 will convert them

  • yes construct will convert them into ogg or aac

  • hi, when you import your music files with construct 2, after you have chosen the conditions to play musics, add as action : play music (or sound) : random("nameofmusic1", "nameofmusic2", etc...) Construct 2 will chose randomly the music.

  • Hi every one,

    I just bought the leaderboard template. I put it in my game with LocalStorage and i Export with IntelXDK CrossWalk, when I go to my leader board layout. I am logging fine put when i am logged application shut down. I don't know why...

    Could you help me?

    Of course, I put my leaderboard ID, My app ID (in the plugin and the xdk addition file). I check my code but i can't understand where the mistake is.

    One thing when I am logged i see my profile picture even if I deactivate it in my code.

    Sorry for my bad english.

    thanks again for your great work

  • That's really weird

    just yet It's working I don't no why ????!! WTF !!!

    Try this I install this admob plugin : com.cranberrygame.phonegap.plugin.ad.admob and this one : com.google.playservices

    In construct 2 code i put this : On a start of layout ---> I put preload banner ad in last

    And I create a co:dition Every 15 sec -------> Show banner ad

    When I build it it's working. I don't know why

  • Hi every one.

    I follow the kyatric tutorial but when I try my game on my mobile device no ads...

    I try with the capx file by kyatric it's the same problem. I turn off the the test mode. I paste my ad id (without mistake) i export with cordova ant i did not minify the script. I ad the plugin with its ID . I build the application but when i ran it : no ads...

    Please I need help...

  • Hi,

    I'm sorry but i have the same problem and i read this excellent tuts by Kyatric. I don't no why but no ads appear on my device screen

  • I am sorry but I agree with the first post. I have the same problem, i can not choose Admob CLI4 wehn i ad it with thirdparty plugin i can not see any ads on my devices. And of course i tried with de the Kyatric's CAPX file

  • Hi !

    I found where the problem was. I don't no why but the condition compare "X less or equal -Self.Width / 2" with the action Set X to Self.width / 2 for a tiledbackground do some lag on the background.

    Thanks every one for your help

  • [quote:1tahorb6]Post by gumshoe2029 » Tue Dec 15, 2015 9:46 pm

    Sometimes it is graphic drivers, firmware, etc. Just because you have good hardware doesn't mean that the driver handles all of your game code properly... although C2 should technically account for that.

    Other than that read: https://www.scirra.com/manual/134/performance-tips

    Hi gumshoe2029,

    Sorry but i am travelling so I can't reply quickly. I try everything. I disabled Particles / Scroll To / Checked collision boxes everything and It's Worst. I will upload a capx files this evening.

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  • Hi Striimix, thank you for you quick reply.

    You think the lag/shake can be caused by a logical mistake in the code? I read that can be caused by the Every Tick condition but when I change it, it's worst. I will provide quickly a capx file but it's really difficult because it is a big game, we've been working on it for 8 months. I think we have same conditions in different sheets.

    Do you think we have to group it in the same event sheet?

    I will try to remove the scroll to behavior.

    But I am really sure the performances are not the reason of this lag. Because I use my personnal computer and the config is really big : intel i7, geforce Titan, 32gb Ram and Crucial SSD.

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