Drule's Recent Forum Activity

  • I don't know why I posted this under Construct Discussion. I guess I'm used to general forums being placed at the top of the index.

  • Hey guys.

    I've mostly been using Twitter for stupid jokes, but I was wondering if anyone here uses it for game development discussion? It might be interesting to connect with other Construct users, so I guess we could list our Twitter accounts here.

    I'll start us off:

    http://twitter.com/eDrule

  • Sorry for bumping, but did anyone get around to figuring out how to have zoomed scrolling with layout binding? I haven't been able to come up with a working solution of my own.

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  • It seems the answer to question 1 is that I used the same camera name in a different frame.

    I guess this topic can be left here for future reference.

  • Aight, the answer to question 2 is auto-rotate in the platformer properties.

  • Hi!

    http://junk.drule.net/kiddo.cap

    Would someone please look at the level 'lvBeta' and tell me:

    1) Why the camera refuses to start at player.X, player.Y and instead positions itself away from the player and begins the level by scrolling down?

    2) Why the player hitbox mirrors its own animation even though "Auto mirror" and "Auto flip" aren't checked?

    Thanks.

  • Are you using the latest unstable version of Construct? 0.99.84 has the SSE2 fix.

    Also, make sure the VC 2005 redistributables are installed as well as DirectX 9 is updated with necessary files (press yes on popups when you install Construct).

    Create a brand new project and see if it still crashes.

    I'm using version 0.99.82, and I'm pretty sure I have all necessary packages. Also, I did create a new project using the same objects - which is the .cap I provided - but I kept encountering the same problems.

    Are any of these objects copied from another .cap?

    Yes.

    Looks like a corrupt .cap.

    It's not. I started a new cap and copied these objects over.

  • There are no events because I can't get past the project crashing. The error occurs when I start messing around with copying/pasting/duplicating/creating/deleting objects.

  • Hi.

    Construct keeps crashing, and I don't really know why!

    It has something to do with the objects used in my game, I'm sure, as they keep disappearing at random, and as soon as they do Construct crashes the next time I try to create/manipulate an object.

    Here's the error code:

    Problemsignatur:

    APPCRASH: Construct.exe

    Version: 1.0.0.1

    Exception code: e06d7363

    Additional information 1: bc75

    Additional information 2: 6e59f24bb80da7e6ab96b02409422d7c

    Additional information 3: dd6a

    Additional information 4: b6670f5d40d5607b29d0364746ac1dc5

    Here's the cap: http://junk.drule.net/Buck%200.1.cap

    Any ideas?

  • Well first off, the Diablo site doesn't look that much like what you're describing so it's sort of hard to visualize what you want to achieve.

    If I get this straight, you want a fixed 800px column in the middle of the page with two dynamic Flash objects on the sides? If so, you're best off using JavaScript to resize your Flash elements (swffit seems like a good option) and having two separate background images in each of the side columns that are aligned so that they snap to and match the Flash object visually.

    Or, you could just explort your Flash animations to GIF format and use them as background images on the sides.

  • > As a side note though, anyone knows how to disable the unbound scrolling which seems to be applied by default on this version of the Advanced Camera Plugin?

    >

    If you click on the camera object in the object bar while in the layout editor you'll see a "Bind to layout" checkbox in the properties pane on the left. Checking this will disable unbounded scrolling.

    Enabling "bind to layout" once again disables the scrolling. Is it just me, or is anyone else experiencing problems with the .cap I provided? For some reason it just won't scroll at 200% zoom unless I unbind the scrolling.

  • Updated from version 0.8b to 0.9 which seemed to fix it. This was a weird problem as I've successfully made scrolling platformers using version 0.8b before.

    As a side note though, anyone knows how to disable the unbound scrolling which seems to be applied by default on this version of the Advanced Camera Plugin?

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Drule

Member since 19 Oct, 2009

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