Drule's Recent Forum Activity

  • Cool, that worked. :-)

    Thanks.

  • Hey pals.

    I have an event sheet that looks somewhat like this:

    ---

    Trigger once

    Counter equal to 20

    • Play lighting.wav

    ---

    Trigger once

    Counter equal to 24

    • Play lighting.wav

    ---

    Trigger once

    Counter equal to 27

    • Play lighting.wav

    ---

    etc.

    The problem is that the "Trigger once"-condition cancels out every single event past the first one, but it's still needed to prevent each event from being run more than once at a time.

    Any ideas?

  • Bump

  • Bump.

  • 32-bit.

  • Hey!

    I've posted a lot of technical topics lately, so sorry about that, but I'm beginning to think I'm having a lot more technical difficulties with my copy of Construct than everyone else. I am experiencing really strange bugs that only seem to appear on my computer, so I was wondering if there's any way to benchmark my computer to see if its completely compatible with Construct?

    Also, what SDKs, RTPs and other third party or external resources does Construct use that could be causing errors?

    I'm on a recently installed legal 32-bit copy of Windows Vista Home Premium, and I just recently completely uninstalled Construct and installed the latest unstable version along with the latest versions of the Advanced Camera Plugin as well as the SpriteFont plugin, which are the only third party plugins I use with Construct, so I'm sure none of these things are causing any problems.

    If anyone has suggestions on what I could do or what I could reinstall or troubleshoot, feel free to post here!

    Thanks.

  • I'm running Construct 0.99.84 on a 32-bit Vista Home Premium, using Advanced Camera Plugin 0.9 as well as SpriteFont 99.99 RC (these are the only third party plugins I have installed).

  • Okay so I literally uninstalled and reinstalled Construct and all the plugins. Even my copy of Windows was recently reinstalled, so I have no idea what the problem is.

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  • Okay, that makes sense. I'll just group everything together then.

    A question though, do you want bug submissions regarding responsiveness and bugs/glitches in the editor interface itself, rather than bugs causing errors in the gameplay environment?

  • Yeah, when I try to run it it gives me the same crash message as I pasted before.

  • How about this exe then?

    http://junk.drule.net/sventest.exe

  • That's really strange, it works for me too now. Yesterday I made one more test before going to bed, in which it crashed if I had the Always-condition enabled.

    Also, I'm on version 0.99.84, and I've been having a lot of weird unexplainable problems like this, but oh well!

    EDIT:

    Nope, it still crashes.

    "An unexpected error occurred an the application was terminated.

    You may be able to find out more information about the crash by Debuggining, and attempting to reproduce the bug."

    When debugging however, nothing shows up except for a black screen.

    EDIT:

    Okay, so when I open the .cap and run it without changing anything it works, but as soon as I add a new sprite and snap it to the player hitbox it starts crashing again.

    Example:

    http://junk.drule.net/sven_2.cap

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Drule

Member since 19 Oct, 2009

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