Hey all,
I'm new to Construct [I love what I've seen so far!] and was wondering how difficult it might be to create turn-based games, specifically strategy and board/card games-- I've tried similar projects in Game Maker 7 and I've always found that making the NPCs wait their turn is a bear [I've implemented a binary 'on/off switch' system in which variables become zeroes or ones for specific objects at the appropriate times]. Defining paths for the NPCs was even worse I used a proximity-ratio evaluation algorithm I affectionately dubbed the Pathologic Algorithm {Path O' Logic} which first determined the broad cardinal direction to head, and then decided specifically based on tile width and height which of the eight possible movements it should make to adjacent tiles to reach the target in the most efficient manner. Of course all this does is make the NPCs intelligently head towards the player; it doesn't even scratch the surface of strategy that involves thinking ahead more than one move, lol. Anyway I'd like to know if Construct has a relatively simple function that helps define turn-based gameplay or if it is mainly focused on developing real time applications like Game Maker.
P.S. I am familiar with neither GML nor Python, so please keep advice to the WYSIWYG interface if possible.
P.P.S. I DO plan to become familiar with both GML and Python when I've mastered the WYSIWYG interfaces, so if scripting is necessary or the easiest route advice involving it is certainly still welcome! For anybody who knows GML and Python, which do you find easier/friendlier to learn and use?
Thanks everyone!