Interpolation is imperative if your not using prediction. Not all clients can keep the same rate of transfer, never mind ridiculous latency to someone on the other side of a country, or the world. I urge you to read the paper Valve Software published on their wiki on the matter.
http://developer.valvesoftware.com/wiki ... Networking
Hell go play Quake 3, then go play IOQuake 3 with the "fixed networking", huge difference with the improved prediction. Yes I know Quake 3 has prediction, but the fixes make it near bullet proof.
Aero "shake". Grab a Window and shake it. Watch the magic.
Running Windows 7 x64 now. Its awesome.
Develop games in your browser. Powerful, performant & highly capable.
Download Example
I found lerp gave smoother results.
Here is a Vignette shader. It is a post process effect and can be applied to a canvas (so you can control the settings) or to a layer directly.
Basically the shader darkens the corners of the image and a bit along the top and bottom (depending on the settings)
Included with the download is an example *.cap. You can also control the effect through adjustable values:
Screenshot
Download
Here is a bloom effect that uses a canvas object... Lots of fun...Go ahead and check it out.
ATTENTION!!! This needs my "Contrast Plus" Effect. You can download it here:
Download Effect
<img src="http://i36.tinypic.com/1izz81.jpg">
Note: If you do this, make sure you set the Canvas object to grab the layout BEFORE. After will produce the "Hall of Mirrors" and the full screen will "bloom"
Yes it is. I'll be releasing in a few hours.
Deal breaker for me as well.
Here is a shader I'm working on... Almost finished!
The screenshot shows all effects on. You can control each effect.
Screen:
As far as I know math isn't copyrighted.
This uses the Photoshop equation to do the effect. Attached is the effect and an example *.cap.
Pixel Shader 1.4 I believe.
Image:
<img src="http://i38.tinypic.com/1iol6r.jpg">
Download:
[attachment=0:b8nd52wt][/attachment:b8nd52wt]
Try this:
http://theone.lithfaq.com/blocker2.zip
Member since 3 Oct, 2009