KrushBrother's Recent Forum Activity

  • "Don't believe the hype!"

    (I'm tempted to start rapping!)

    Seriously though, I would have thought that news like that would have been taken with a pinch of salt by the people on these forums.

    Nintendo have the market share because of their mostly casual and bland games (with the exception of Zelda and Mario IMO) and their appeal to family gamers with the novelty of the wii remote.

    Now both Microsoft and Sony have gone down that road with their games, peripherals and marketing, and it's working.

    Sony have shifted 8 million of those hysterical looking Move controllers, and although that's plenty, they're still 2 million units behind the Kinect which has shifted 10 million (even though the Move has been out 2 months longer than Kinect)

    This all adds up to them all doing very nicely thanks to the casual, family gamer, and I don't see any of them being prepared to give up such a large slice of the pie to the others.

    Regardless of what the Wii 2 turns out to be, if it ever happens at all, the most you'll get is a couple of hardcore-type games to test the water, buried under a pile of average/nice/let's not offend anyone type games.

    Anyone remember the shock/horror of Resident Evil coming to the Wii (or was it the GameCube), and how it was going to be a new direction for Nintendo?

    LOL

    Krush.

  • lucid; I was being sarcastic, hence the lol and the smiley.

    ehm... I'm Italian. i'm sorry

    No need to apologize mate.

    Try explaining it carefully in many sentences, and then run it through an online translator.

    I'm sure we'll get what you mean.

    Krush.

  • Sorry for the late response, but I've been stupidly busy.

    Thanks for the input guys.

    Helpful as ever.

    I've made 2 versions of the editor, one using the spatial info, and another using an array to keep all the level info I need, and I'm writing the level loading routines to use either, so I can decide which I'm happier with.

    I just need some spare time at the moment to get back into it.

    Krush.

  • Follett; I'm pretty sure that he wants the end-user to be able to re-define the keys in the option menu of his game.

    As for the Input System Plugin, isn't it buggy?

    I've never used it, but I seem to remember it being mentioned.

    Maybe it's been fixed since, as it was a long time ago.

    Krush.

  • The two threads have been merged.

    Ahh, that's a lot less confusing now! lol

    Krush.

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  • Have 2 pieces of music pre-recorded, one twice the tempo of the other, and start them both playing together at the same time, with the volume of the faster one set at zero and it's frequency set to half the normal.

    Then when you need the speed-up music to kick in, simply set the fast music to it's normal frequency, and it's volume to normal, and the normal music volume to zero and it's frequency to double it's normal.

    This should always keep them in sync as you switch between the two.

    Krush.

  • Yeah, I get the same error when trying to open that one.

    The only other instance of that happening (according to this site's search engine) is in the following thread, but it was never solved (or even looked at as far as I can see).

    http://www.construct2.com/forum/viewtopic.php?f=3&t=535

    Maybe worth sending Ashley a PM asking him if he'll take a look at the cap file.

    Maybe the header of the .cap file got corrupted, and he might be able to fix it.

    Krush.

  • Tried to open it, but it shows a missing plugin (spritefont) which I don't use.

    So I can't really help any further, sorry.

    Krush.

  • Keeping an object that follows a mouse snapping to a grid is very simple, and you'll find lost of examples of it on the forums.

    But here's how to do it, along with an explanation of the logic behind the maths.

    To snap an object to the mouse for a 32x32 grid (for example), you update the objects position like this:

    (Pseudo Code)

    ObjectXPosition = Int(ObjectXPosition/32)*32

    ObjectYPosition = Int(ObjectYPosition/32)*32

    ...changing the 32s to whatever grid size you want.

    Now, it looks like it's just dividing by 32 and then multiplying by 32, which would seem to get you back to the same figure, but the important part is the INT, and the brackets.

    By dividing it's position by 32 and then turning it into an INT, you effectively cut off anything that's not an exact division of 32.

    Then you multiply by the second 32, which multiplies the new Integer value, and you have your exact, on-grid position.

    For instance, Int(35/32)*32=32 [the value 35 becomes 32, as would values like 49 or 57]

    Int(73/32)*32=64 [the value 73 becomes 64, as would any value from 65 to 95]

    Krush.

  • Sure.

    Any graphics you create yourself in a graphics program have to be saved in one format or another, and you've said you are saving yours as jpg.

    Firstly, I'd recommend going back into your paint package and saving out as BMP if you don't need any transparency, or as a PNG if you do need transparency.

    But to be honest, I think there's something else going on here, because JPEGs do work fine with Construct.

    As for the points you marked out, I do a lot of 3D modelling in 3D Max, and the mainstay format for models is TGA, but when I first came to Construct, it became clear that TGAs didn't work well with Construct.

    It was only mentioned just in case TGA was the format you were using.

    The other point you marked refers to the options you are given when saving a graphics file.

    Saving TGAs gives you the option to compress the texture when saving, and PNG gives you the option to save as interlaced.

    Again these were mentioned just in case you were using either of those formats, which we now know isn't the case.

    I still believe that it looks like the graphics card drivers.

    I've had similar looking glitches when my drivers were out of date (for instance when I first bough MineCraft I had lines like that in-game), and updating the drivers was the only fix.

    Krush.

  • What file format are you importing?

    I find the PNG is by far the best file format for importing graphics with transparency, and BMP bitmaps for anything that doesn't need transparency.

    Although I use TGAs for 3D modelling, I stay away from them for Construct because there were a lot of problems (don't know if that's still the case).

    Remember, if you're using TGAs, make sure they are uncompressed, and if you're using PNG, make sure they are not interlaced.

    Edit: You didn't say which program you're using to create the graphics with.

    Krush.

  • The first step would be to make sure you install the latest graphics drivers for your card, and try again.

    Krush.

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KrushBrother

Member since 24 Sep, 2009

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