Mulkaccino's Recent Forum Activity

  • <--Avatar, Book of Eli style.

  • I'll plus one FL Studio... really great program. I think there are better note by note tools out there (that's how I write), but the price and feature set of FL is just too enticing.

  • I'm not at home to check C2's capabilities, but methinks the way to do this would be to have an sprite detector, and on top of that have a tileable background with an "unwrapped" ball texture and display it at an offset based on the balls movement. But then to make the tileable background a round shape... need another brain for that one.

  • Anyone want to start the eternal debate of the Genesis version of Shadowrun vs the SNES version? Even though I was a Genesis kid, I mainly played the SNES one... so I'm biased.

  • Hi Pode,

    When you get a moment, can you give an example capx of how to inject the URL of an image?

  • Hello Ashley! Your doing a great job BTW! I selected Other because I don't see (Containers) on the List.

    Ack, if I could retract my vote, I'd pick this instead. Containers were pretty darn helpful.

  • I seem to be having a problem with the IMG_Pode plugin when using the action "Set image URL to..." Everything goes black except the image. When I use your example file, it does something I don't know how to describe :)

    Example!

  • Ditto here. Recent builds break jumpthru on adjacent or overlapping tiles.

  • No tearing on my PCU either, which is a bit less powerful than yours, but I noticed the stutter as well.

    In fact, my project stutters too and it drives me crazy. I'd be very interested in knowing what might cause this.

  • Thanks, smitchell. That's almost exactly what I'm doing now, actually. I just tested it out on my buddies computer and he has a pretty large cursors relative to his low resolutions so when my little custom grabby hands comes into play, it looks tiny compared to the standard cursors because the Canvas is scaled to fit his screen. I "unscaled" the custom cursor graphic but it'd be nice if it was built in so that I didn't have to worry about cursor types and resolutions effecting the appearance of consistency.

    My problem might be unique though; the easiest work around would be to use all custom cursors but I can't do that because of the design of the game. I was just wondering if there was a plan to put Mr. grabby cursor in.

  • It seems grabby hands aren't as easy as some of the other cursors, at least in CSS. Just wondering if they're going to make their way into the "Set Cursor Style" action.

    I need to grab some stuff and it's be nice for the users computers settings to control the cursor size.

    google.com/intl/en_ALL/mapfiles/openhand.cur

    google.com/intl/en_ALL/mapfiles/closedhand.cur

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  • Thanks :) Lessened learned tonight: play around with C2 more and stop playing with CC.

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Mulkaccino

Member since 21 Sep, 2009

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