Mulkaccino's Recent Forum Activity

  • R0J0hound's idea works, but it gets quite messy! I have characters that have 8 "parts." Every time I want to modify the character as a whole, I have to create 8 events; it kind of sucks!

  • Thanks all. That works perfectly.

    Under that logic, a solo "Trigger Once" at the top level basically functions the same as a "On Start of Layout" then? (wish I could Construct at work)

  • That's correct Dalal. For some reason I was hoping there would be a more elegant solution than creating a variable every time I have to do this. If not, it's okay, my curiosity was just getting the better of me.

    Thanks for your response!

  • Is there a way to simplify the below so I don't have to create two huge event blocks? It seems redundant, but I can't think of how to make it simpler.

    <font face="Courier New, Courier, mono">Event 1

    ---------------------------

    |[Condition A ]:[Action A]|

    |[Condition B ]:          |

    |[Condition C ]:          |

    |[Condition D ]:          |

    |[Condition E ]:          |

    |[Trigger Once]:          |

    ---------------------------

    Event 2

    ---------------------------

    |[Condition A ]:[Action B]|

    |[Condition B ]:[Action C]|

    |[Condition C ]:[Action D]|

    |[Condition D ]:[Action E]|

    |[Condition E ]:[Action F]|

    ---------------------------</font>

    Both event blocks have the exact same Conditions, except Event 1 triggers once on the first time with unique [Action A]

  • You have to give it a velocity. For example, the change in X over the last 30 ticks. On release use some kind of linear or exponential scale to slow it down.

    The one I used had a lot of events and variables to get it feel silky smooth and to make it stick to certain points when it stopped. Somebody probably has a more efficient way than me.

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  • Ahh, I see where I was confused. Thanks all for the quick response!

  • Is there a system expression (or alternate way) to get the Window Size values from the Project setting section of the Properties Bar? Right now I'm finding that I am hard coding those numbers into my formulas for things like HUDs, and it'd be nice to have them dynamic in case I want to change the system setting in the future.

    (PS, took me forever to realize that the system expression WindowWidth and WindowHeight weren't referring to the values in the project setting!)

  • Ashley, I might be in love with your todo list. Is it single?

  • Just wondering if there is anyway to control the color of the event sheet and layout tabs. As my project grows, so does my need for visual organization!

  • This behavior is awesome, but I had to disable webGL to get it to work in Firefox and Chrome. Opera and IE handle it unconditionally, no problem.

  • Awesome. Thanks for posting this!

  • Would adding the condition:

    (player.invincible = 0)

    to the collision between bee and player condition help?

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Mulkaccino

Member since 21 Sep, 2009

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