tulamide's Recent Forum Activity

  • Ashley

    I'm very sorry, but this is driving me crazy. I can only reproduce the issue, if using the exact capx I sent to you. Even more, now with r144.2 I can only reproduce it if

    a) I start C2 fresh

    b) Chrome isn't already started when previewing

    All other attempts to reproduce it failed by now. I even recreated the whole old capx from scratch with r144.2 to no avail.

    And on top of it all: If I start r144.2 fresh, load a capx made with 144.2, and THEN load the old audio issue capx as a second project and preview (so Chrome ISN'T started yet) - the issue also DOESN'T show up.

    With this result I propose to close this bug report. If I should be able to reproduce it reliably anytime in the future I'll open another.

  • Nobody can help you with almost nothing to work with. Please read this, especially point 2 and 3.

  • I don't think that will work because start of layout will only be triggered once.

    If it doesn't work, try this:

    Create a global variable (e.g. 'timestamp') and set inital value to a high value (e.g. 999999). Create a start of layout event in the affected layout's event sheet. Set the action to fill the global with the current time

    + start of layout -> Set timestamp to time

    All your every-x-seconds-events then have to be subevents to the following compare event:

    + time >= timestamp

  • There's a plugin from lucid that calculates the shortest route between 2 angles even over the 0� border. This lerpangle will help, but I forgot the name of the plugin.

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  • http://sourceforge.net/apps/mediawiki/construct/index.php?title=Minimap_Object

    Alternative is to use the canvas object and draw manually.

  • I haven't downloaded your cap, but in general:

    You can only add attributes in edittime, not while the game is running. Also you can't remove attributes in runtime. That's a feature that was never finished.

    Instead work with invisible sprites, that have the attribute solid, and put them in place of the bridge when the player is walking, and remove it from there when running.

  • Ashley

    The reason for your confusion is the use of r144.2. I installed it and found out that it behaves differently. The first function call to pause the audio in the preloads-complete-event is never triggered. I'll open a separate bug report for this issue.

    However, I also found out, what is causing the issue I described. It happens when only preloading 1 audio file and not both while your system is too slow to load the effect's audio in time. Since you have a much faster computer than me (faster processor, faster system), I think your pc managed to load the second audio file to RAM just in time, so that you are not experiencing the issue.

    What do you think, is this a web audio issue more than a C2 one? Or should C2 make sure that the add effect command is only executed, if a sound file that an effect needs (for example the convolution effect) is already loaded to RAM?

  • Ashley

    There's no change in r144.2

    The color picker still doesn't show up.

  • ...then report bugs if They can not find any mistake.You miss the point! It is not a bug if HTML5 is supported as a whole on browser A but not on browser B. It is a trial of strength between companies.

    If there is no solution to the dilemma, then one need to put "playing looped sounds" on the list of "Things I should not do with HTML 5". Right next to "Make pancakes" and "Fly kits".With this attitude HTML5 for sure will never be competitive.

    As far as art mediums are concerned, Wikipedia dose not list frozen blood, but on another page claims an artist uses it as a medium:

    http://en.wikipedia.org/wiki/Marc_Quinn

    I think we need to contact the editor and let them know about this error, and ask them to add HTML5 to the list.That's exactly my point. Here's

    Subscribe to Construct videos now

    , pancake batter and refrigerators used as art mediums. With that argument, simply everything is an art medium, since it's being used by someone, somewhere, somehow to create art.

    But an object is still categorized by its purpose. The purpose of HTML5 is to interpret human readable instructions to display web pages.

    You sure have arguments for a lot of things, some of them I do totally agree with, but they have nothing to do with the topic of this thread (like art dicussions or the doubting of artistical talent). If you are really interested in what this thread is about, read Ashley's post.

  • I created the thread 'Creations' A blossom tale for you to post your works ('Creations' in square brackets...). If you want to describe them in any way, that would be wonderful.

    Just remember to comment, criticise or simply say hello only in this current event thread. Thank you. <img src="smileys/smiley1.gif" border="0" align="middle">

  • Please keep this thread clean from comments. This is for the contributions of the event 'A blossom tale' only.

  • No, you aren't misunderstanding. The sound stops the first time the effect is added, whenever I test it. After that it doesn't stop anymore but plays doubled. That's why it wasn't fully automated, to give a chance to restart the sound play.

    I'll try to build another approach.

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tulamide

Member since 11 Sep, 2009

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