I'm very sorry if I started a discussion about loop based apps. It wasn't my intention. I rather wanted to point out, that everyone should pay much more attention to music and sound in their games. It just isn't enough to throw together a few loops and call it a soundtrack. Maybe this eaxample makes it clearer what I mean:
Imagine you're looking Star Wars in a cinema of your choice. Feels just right, doesn't it? And now imagine the same but without Williams' score and instead a few loops mixed together. Where's the connection to the film? Where are the unique recognizable themes, when using loops that thousands of other people also use?
Music should be much more than just a quick tailored placeholder, just so that it isn't so quiet. You would wonder how much more success your game had if using explicitly composed music instead of well konwn loops.
That doesn't mean loop based music wouldn't have its charme (I myself love doing remixes), it just isn't the right tool for games, where originality always wins. It isn't composing, it's editing/mixing what's already there. And that doesn't flatter the game. After all the work with high quality graphics, smooth animations and intense game logic a game deserves the same attention for the music!