My player model and the enemy I made using the tutorial both have problems with clipping in the floor/getting stuck on it, and the enemy just falls through the floor entirely (Not to mention ignores the blocks I placed for him around his spawn point, oddly enough). I noticed this problem is especially bad when I stretch a tile to be larger than it originally was (going from 16x16 to 64x32, for example)
I didnt give them hitboxes, because I wanted the entire sprites to also serve as the hitboxes
Would this entire problem be averted by using boxes? I would much prefer to not use them. There is a link to what I've done so far, since I assume that directly looking at my work should make troubleshooting easier. (Also warning: I did get sound working, so there is a song in there. Its not too bad, just a heads up)