Traumkampfer's Forum Posts

  • 4 posts
  • Yes, that totally fixed it. Turns out, the problem was: When I stretched a block to make it large enough to easily land on it while moving, the collision polygons on the block got borked. As soon as I fixed the collision polygons, everything works fine

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  • Huh, I didn't even know about the "collision polygon" settings, I might be able to fiddle around with them and make everything work properly. I'll definitely come back and say if it worked

  • Oh, nevermind about the link to my file. Looks like I cant post those since I'm new x.x

    *Update* I found that if I use a lot of smaller blocks, opposed to fewer, larger ones, then I dont have this problem. But it annoying to have to use lots of tiny blocks.

  • My player model and the enemy I made using the tutorial both have problems with clipping in the floor/getting stuck on it, and the enemy just falls through the floor entirely (Not to mention ignores the blocks I placed for him around his spawn point, oddly enough). I noticed this problem is especially bad when I stretch a tile to be larger than it originally was (going from 16x16 to 64x32, for example)

    I didnt give them hitboxes, because I wanted the entire sprites to also serve as the hitboxes

    Would this entire problem be averted by using boxes? I would much prefer to not use them. There is a link to what I've done so far, since I assume that directly looking at my work should make troubleshooting easier. (Also warning: I did get sound working, so there is a song in there. Its not too bad, just a heads up)

  • 4 posts