Minor's Recent Forum Activity

  • A new video of Agilis

    Showing a more complex level.

    Looks really nice. And from the video seems to play well too. Waiting for a demo

  • Really interesting game you've got going on there.

    Keep it up man

  • Sorry for bumping an old topic but Memorized was featured in the September issue of the French gaming magazine

    Joystick

    .

    I've Googled the article bit for anyone interested

    [quote:13f8vg85]Five seconds is the time you have to memorize each table game platform before the light,., turns off. Then you have to jump the right places to reach the exit while avoiding obstacles. Whenever you die, the path appears again few moments to let you back on track. In a formidable efficiency, the concept attracted, especially it reminds us of the great moments of galley when the show off the Light to reach the bedroom while trying to avoid embedding itself in the knees furniture. A catchy title, really thought and taking that deserves some attention here, as it confers its playability good life.

  • Thanks for sharing this Luomu.

    Not poked around with the cap yet but have run the exe.

    Looks like a great plugin.

  • Great little 1st game.

    Love the chunky pixel look. Would like to see this expanded to either a full blown zombie platformer like GunGirl 2 or keep as it is now but expanded. A few ideas:

      More level layouts More zombie types New weapon pickups A combo system Player select/more characters Stats - Most zombie killed without taking damage/bullets fired/time without shooting etc Gore/blood - Best bit of zombie films

    Still a nice little game as it is now

  • Just tried it.

    Same problem here on 0.99.92

  • Works OK for me here. Tried the scroll rate at 25% & 150% and looks like it works as it should.

    http://dl.dropbox.com/u/1646976/layerrate.cap

    Unless I've misread your post

  • Has the potential to be a pretty nice game

    A few suggestions (some you might have in mind but didn't mention)

    A depth counter - since the idea is to descend as far as pssible it'd be nice to see how many meters, feet, fathoms, whatever I've gone down.

    Injuries system - Currently (early build I know) you can fall any distance with no harmful effects, since you are thinking of a needs system and medical items, I think this would tie in well. It would also tie in with the ropes, making you use them rather than just tossing yourself down the hole. Injuries could hinder the player too, slow movement down, reduce jump height, reduce field of vision, reduce number of items you could carry.

    Underwater/Water - Flooded areas. When I see caver's on TV go underwater in a cave system it make me feel ill. Could be nice if you can work it into the generator.

    That's all at the minute I'm sure more will come to mind later

  • I've checked it SoldjahBoy and now it works perfectly.

    Also when I've played with CA before running 2 passes can get rid of most of the cut off areas.

    I also read somewhere, can't find the link at the minute, that running a pass of CA checking for neighbours 2 tiles away can remove cut off areas.

  • This is a very nice example Silent Cacophony.

    Seems like Dungeon Generators are the in thing at the moment. As usual I'm going to study this, steal all the best bits and implement them in my own version.

  • I'm on 0.9.92 here so looks like it could be the problem.

    Also for cut off rooms. This guy has a method that seems to work but I never got round implementing it.

    http://pixelenvy.ca/wa/ca_cave.html

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  • Nice to see someone else playing with Cellular Automata.

    I made a map generator using CA HERE and also a platform game with CA platforms

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    Unfortunately your example doesn't work when I run it.

    I get a error about the "For" loop reaching 1million iterations in event 3.

    I have had this error before on downloaded caps that have loops but when I create my own loop it runs fine.

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Minor

Member since 24 Jul, 2009

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