Minor's Recent Forum Activity

  • Ashley

    Bug report posted.

    Hope it helps.

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  • Problem Description

    On export of my project there is a strange display glitch.

    Description of Capx

    CAPX has just 3 layers and 4 sprites. Layer 0 is where the game would be and is scaled to X10 on "start of layout". Both layer 1 & 2 are not scaled and have parallax set to 0 as this is where I would have my health bar & inventory information.

    Steps to Reproduce Bug

    • Create 3 layers. Layout 0 should be set to "layer scale" 10 on start of layout. Layer 1 & 2 should have parallax set to 0
    • Create a sprite on "layer 0" and on "start of layout" scroll to it.
    • Create sprites on the other 2 layouts

    Observed Result

    This is the node-webkit export (same on HTML5 export using Chrome). Again the heart is not in the correct place. Neither is the health bar and if you look closely the inventory bag has also shifted from the centre of the screen.

    Expected Result

    This is the preview which is how it should look.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (not tested)
    • Internet Explorer: (YES)
    • Node Webkit export: (YES)

    Operating System and Service Pack

    Windows 8.1

    Construct 2 Version ID

    Release 170 64bit built at 15:03:57 May 22 2014

  • Ashley

    Got a minimal CAPX with the same behaviour.

    This is the preview.

    This is the node-webkit export (same on HTML5 export). Again the heart is not in the correct place. Neither is the health bar and if you look closely the inventory bag has also shifted from the centre of the screen.

    Quick info:

    Layer 0 would be where the game would be and is set at "layer scale" 10.

    Layer 1 & 2 have no layer scale and parallax set at 0 as this would be where I would show my healthbar & inventory.

    Hope it helps

  • zenox98

    Now tried all export options with minify off & no png compression and still the same results

    All images look fine in the exported project folder.

  • Beaverlicious

    Awesome! That's great to hear. Hope I can complete it by the end of the month with all the features I have planned.

    Thanks for playing

  • jaketakelake

    Thank you

    That looks seriously awesome! Great artwork

    Beaverlicious

    Thanks. Working at 32x32 is lots of fun. But has some challenges displaying all the information I want.

  • zenox98 & spongehammer

    Thanks for the info guys. I never had any problems with the downscaling in R169.

    Now I've tried all 3 "downscaling" options low, medium & high and get the same stretched and out of place behaviour on all 3.

    I'm only using 2 3rd party plugins Canvas which I use to draw the players map and seems to be functioning perfectly & GameJolt to send the players score to the highscore table.

    Will keep digging see if I can get some info for Ashley

  • Ashley and anyone who has used R170

    I've exported my #lowrezjam game to Gamejolt & also to dropbox but I'm getting a weird display glitch. It was working fine as a R169 release but I've been working on the file in the new R170 and get the following results.

    How the game displays in preview which is correct.

    How the game displays in Chrome (also IE) via Dropbox & on GameJolt.

    Notice how the heart is in the wrong place. The player sprites legs are stretched and the top of his helmet is missing. Also the health bars don't line up correctly, the grey health bar should be directly behind the red. And the red bar is much shorter than it should be.

    Link to the game on dropbox - https://db.tt/QZ6RtlWm

    Exported to Node-Webkit

    The image seems to be stretched from the bottom-right to the top left.

    I've tried multiple export options and still get the same results.

    I'm trying to replicate the problem with a bare bones project but not getting the same behaviour yet to post a bug report. Just wanted to see if anyone else has the same issues.

  • oceldot Yeah it's a nice little tool.

    More #lowrezjam roguelike progress.

    Added the chance of enemies dropping items when killed.

    Added the teleport item.

    You can play the current version

    HERE

    I hit a bug that I've been unable to fix so to keep myself occupied while annoyed I made this.

  • oceldot Looks great I'm a sucker for chunky pixels.

    Did you use Licecap? If you did how do you like it?

  • No reason really.

    Just something I usually do make sure no un-needed outdated data is in there from other layouts. Probably don't need to just a habit I have of clearing my array before loading data into it.

  • Tekniko

    You'll need the JSON as a project file and also need to use the AJAX object to correctly load a JSON to array.

    I've added an example of a very simple array editor that I would create to fill in an array for any game I was making. In the "Load Array" layout & event sheet 2 are the correct events for loading data into an array from JSON. You'll have to run the layout in debug mode to see that the array is filled from my saved JSON.

    Hope that helps.

    Oh and you'll need the latest beta for anyone who wants the CAPX

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Minor

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