Minor's Recent Forum Activity

  • Here's a quick example of drawing a line between objects. I use "drag and drop" for moving the objects but the method would be the same for tweening object positions.

    [attachment=0:136f635o][/attachment:136f635o]

  • When you have set your parallax to 0,0 you need to place your objects within the dotted frame in the editor.

    For clarity.

    [attachment=0:2ixtuoju][/attachment:2ixtuoju]

  • Is this what you are looking for?

    [attachment=0:3tzf6j5a][/attachment:3tzf6j5a]

  • QuaziGNRLnose

    Are there any examples/tutorials included with the plugin?

    I'm a bit of a numpty and never worked with 3D. I know it's probably a lot work but is there a possibility of a "lite" version to test if I understand the plugin & features and would be able to actually create something before paying $15(about £8.50).

  • Another version.

    This will award one star for a score of 5, 2 stars for a score of 10 & 3 stars for a score of 15 or more. Just hit "spacebar" to end the level.

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  • It's MiniLD #51 Revenge of the Tool Jam so although I'm not entering I thought I'd make something anyway.

    I'm a bad artist and make all my graphics in MSPaint because it isn't feature heavy and over complicated for the basic art I create, but it's colour tools are really basic, so I though I'd make a quick and simple Colour Ramp Creator.

    Simply select your main colour using the sliders and click "Create" this will darken & lighten your main colour creating a nice(ish) colour ramp. "Export" will save as .png so you can import into anything you like.

    Some created ramps:

    If you'd like to use it you can

    HERE

    Please note it looks a bit "funky" in the browser as the latest version of Construct 2 seems to have problems exporting certain sprites.

    Hope someone finds it useful & I'm open to suggestions for more features or improvements.

  • Here's a quick example of a thud when falling too far.

    [attachment=0:1wfmjza8][/attachment:1wfmjza8]

  • Not sure what the problem is for definite but I think at the start of "layout 3" Dmitry is somehow overlapping a solid because if you move his sprite to the right in the layout then play all 3 levels he moves as he should.

    Still looking

    ***EDIT - The problem is also on "layout 2" if you try to move one of the players to the far left trees he will won't get there as if there is an invisible barrier.

  • A quick note about rare blocks.

    I've scanned over the CAPX and you're are using random to select which blocks are spawned which is the way to go. I personally cheat to use "weighted" random's by using the choose() expression.

    You could use something like choose(1,1,1,2,2,2,3,3,3,4,4,4,5,5,5,10) Construct will then randomly choose a value from the comma separated list.

    All normal blocks would have the same chance of being picked while the special block (10 in the list) would have a rarer chance of being picked. You'd have to tweak the values to get the correct rarity but I think it's a pretty easy way to get this sort effect.

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  • From the manual

    zeropad(number, digits)

    Pad number out to a certain number of digits by adding zeroes in front of the number, then returning the result as a string. For example, zeropad(45, 5) returns the string "00045".

    zeropad(score,5) would show the variable score with 5 0's infront

  • Wrangler

    I will be clicking the yes button when the time comes

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Minor

Member since 24 Jul, 2009

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