RayKst's Recent Forum Activity

  • Just seeing that Frogatto devs were inspired by this video makes me want to see it. The Frogatto editor concept is perfect. It's a whole new way to make games. Ah, if C2 had that :D

  • I'm left handed and somewhat two-handed and the controller is perfect for me. I can't stand playing gamepad based games (99.9% of the games and game genres i like are gamepad based) on touch screens. No more of that please :)

  • Note than even with CocoonJS , performance on Stencyl could be better. Since in Stencyl case their exporter is specifically optimized for the engine , and also their native runtime could be faster than Cocoon's. Test your game with Cocoon and Stencyl and see what performs better. Only way to know. If your game is very demanding even Cocoon will not save you i fear. I too worry when i see how Stencyl is going, specifically their exporting options. But it's prices are much higher than C2 and i still very much prefer C2 workflow. But Stencyl provides much better exporting options. I fear we're never get enough from HTML5. Only time will tell. Though i fear i don't have time. :( Even then i have better hopes with recent HTML5 working teams split. Maybe now things will move.

  • Blank white boxes. It's probably a texture mapping defect. Or maybe wrong UV mappings. Or incorrect texture parameters initialization. Can be several things. Yeah maybe it's something they didn't add support yet.

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  • The image Ashley posted on Twitter was really nice ! Old school black and white tv effect . Really nice.

  • Sprite based fonts is the best option for fonts imo. Don't like Web Fonts at all due to several reasons. Don't think mixing web rendering in a game is a good idea since things can and probably will appear and even behave differently from implementation to implementation. Sprite fonts is the way to go. Proof of this is that pretty much every engine uses them even other HTML5 ones. The problem is the generating of the font sheet. It could be generated by C2 itself or by an external tool like Glyph Designer on Mac, BMFont on Windows etc.

    So best wishes for this plugin :D

  • And on top of that Ashley is waiting for the Awesomium guys to implement direct rendering to window. That may take ages or never happen at all :(

  • Seriously when HTML5 techs , specially WebGL, finally get wide support C2 will be unstoppable :D Only thing holding C2 to reach the stars is really HTML5 situation.

  • IDEs like C2 are the future of game making,... just saying.

    Totally agree. Proof of that is that Unity, which uses a model pretty similar to C2 is now the most popular indie game engine of all. Only real difference is in the game logic definition where Unity uses direct coding and C2 uses indirect , one level above, coding. In my opinion , these days, a game engine must handle it all in one IDE, scene editing, asset management, coding and deploying. If any if these is missing the engine has no chance to compete. Fortunatelly we have 3d covered with Unity and 2d with C2 :D Only wished C2 would have more exporting options as Unity. Hopefully with awesomium that'll be mitigated, yeah i keep preferring no browsers involved, at least not explicitelly :D

  • Intel integrated chips are well known for being very problematic. Specially for them it's crucial to have the bleeding edge drivers. If it doesn't solve the problem then there's nothing to do i believe. These days the first thing i look in a laptop is if it has a dedicated graphics card. Even if you're not going to play anything and doing simple games, they're much more reliable. Even then i'm still coding in my desktop machine :)

  • Yeah Firefox has been somewhat unstable. Sad to see Firefox in this state.

  • Well there's several aspects involved. Do you want to learn and then do your game, or you want to jump directly to doing your game ? If you go with Java, or any other language, you'll learn a lot, and if you're like me, have lots of fun. That process will take lots of time, even though it'll give you max flexibility. If you go with C2 you'll have your game prototype in days at max. Even hours. But you'll be limited by what Construct2 has to offer. Even if that is mitigated by the SDK. For your case C2 is probably enough. So you have to stop and think your priorities and what you want. I personally went the first path a while ago and only now i'm proficient enough to make a game in any language from the engine core code to the game. Even then i find C2 an invaluable tool. Yeah i could code a better suited Construct for myself, but that would take lots and lots of time, and the games i want to make would have to wait a long time. So i use C2 when it offers everything i need for a project and use my programming language of choice and my personal framework when the project is more complex. That's it.

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RayKst

Member since 22 Jul, 2009

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