RayKst's Recent Forum Activity

  • Yeah at last things are moving....

  • So much wrappers/adapters like these only indicate that HTML5 is failling hard on mobile, specially for games. I can't see it any other way.

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  • I hope Awesomium guys implement the things dicussed here. But it appears that even if they accept to implement that it won't be ready on time for R100

  • We'll probably only know that long after the pledge time ends. Right now it's highly unlikely that it'll run HTML5 games. I mean run well, or even run at all. Run 50% for me is the same as nothing. So if you want to pledge with the idea to test C2 games on it you may be disappointed.

  • Seeing Spriter in action i saw that there's no tweening and it's not bone based. Is tweening already done ? And about bones ? Really promising tool :)

  • People seem skeptical :) Yeah i hope one day C2 will have scripting support in-editor :D

  • Wow that seems really promising ! Could get big. I can see the possibilities already :)

  • Yeah ideally the editor and game must run on the same runtime. Like the editor is the game running but in another state. That solves a lot of problems, and of course introduce others :). Eventually Ashley will have to rewrite the editor to run on Awesomium or something :D

  • I wonder how hard to implement that would be. With native engines you must use some kind of scripting like Lua for a start. With HTML5 i don't know.

  • OnLive is still a great addition. Having already tested it i say it works ok. Was some time ago , so it could be better now. And i'm stuck here in Brazil so it's a wonder it worked here at all.

  • High expectations on HTML5 specially on mobile currently will only disappoint you i fear, even with wrappers :(

  • Those are mostly transition effects. The fading ones can be created easily with events, be it scene transition or sprite fading. C2 doesn't have scene transition effects yet. The other transition effects can only be properly made with shaders. They're still missing.

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RayKst

Member since 22 Jul, 2009

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