RayKst's Recent Forum Activity

  • Great ! Thanks :D

  • Yeah it looks great , specially the new logo looks awesome , very well designed.

  • Ashley This remembered me: Any chance of color tint support so that flash with color would be supported ? I know this would be trivial with WebGL but what about canvas ? Have you discovered any real time method for tinting ?

  • For a start you can do:

    Every Tick

    ----Scroll to Position X = lerp(scrollx, character.X, 0.05);

              Position Y = lerp(scrolly, character.Y, 0.05);

    Change de last value , in this case 0.05 to values between 0 and 1 where 0 doesn't move at all, 0.5 moves at 50% velocity, 1 moves at 100% velocity , that is, same velocity of character.

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  • No problem :D I've sent it to you.

  • Well, on arcade.xml it lists:

    <plugins-used>

              <plugin id="Audio" version="1">Audio</plugin>

              <plugin id="Keyboard" version="1">Keyboard</plugin>

              <plugin id="Mouse" version="1">Mouse</plugin>

              <plugin id="Sprite" version="1">Sprite</plugin>

              <plugin id="Text" version="1">Text</plugin>

              <plugin id="TiledBg" version="1">Tiled Background</plugin>

         </plugins-used>

  • Well i'm happy just to have participated. Congratulations to the winners :D I guess my game was too short. Was only a mini game after all. I'll win the next :< :D

  • I've read the manual on uploading a game to arcade. But what exactly are the non-alowed plugins ? The how-to is confusing. From what i understood no custom plugins are allowed. Ok, i've removed Function from my game. Exported it to Arcade. Opened zip to look inside (default procedure :)). Nice. Then tried to upload. It said i've got forbidden plugins ?!. I've looked at arcade.xml there's only native plugins there ok. There's no trace remaining of Function. What's the problem ?

  • The tuto is done. It's a bit large so there must by typos/errors. Let me know of anything strange or any questions :D

  • Thanks. I'll do the tutorial tomorrow then. Been chillin a bit these holydays :D

  • Merry Christmas to all and that 2012 be the year of Construct !

  • Kiyoshi forgot about problem b that will return and haunt him as a bug later. That's how it happens.

    ^^

    Also, a few days ago, I was talking with rexrainbow on IRC and he wanted to propose a solution to make networking easier even for non programmers.

    The more we researched the more obvious it seemed it was a awesomely huge problem to tackle.

    This multiplayer and network programming FAQ on gamedev.net sounds like an interesting base.

    It's more focused on TCP, but still, some of the first questions have some wisdom/seethrough in them.

    Nevertheless, keep an eye on the custom plugins forum a solution might get posted some time.

    <img src="smileys/smiley36.gif" border="0" align="middle"> <img src="smileys/smiley36.gif" border="0" align="middle"> Wait, what ? <img src="smileys/smiley3.gif" border="0" align="middle">

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RayKst

Member since 22 Jul, 2009

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