RayKst's Recent Forum Activity

  • I'm a programmer but in no coding engine i can accomplish the ease and speed of development that i get with C2. And i've tried lots and lots of engines, and wrote some too. If C2 get's scripting support one day it'll be the ultimate engine no question.

  • Oh yeah shift is bad sorry :D

  • There's no control mapping right now. You currently can only do the:

    On Shift Pressed -> Simulate Control Jump

  • Wow that's some awesome art ! Amazing

  • alejo Wow great colors and line art :D Very good ! I have some nice ideas already :D~

  • Two things: First all your tiles must have the same size.

    Second: Place the origin on top left for all frames.

    I don't remember exactly how to put them in a position for all frames in a go. Anyone ?

  • Of course (if i understood correctly and for disabled you mean invisible). If you have ex. 4 layers just set then all disabled/invisible on editor or on start of layout. Then also on start of layout put System: Set Layer (random(0, 3)) Visible.

  • Just subdivide on more tiles, (i used four) :D Now the puzzle image is 640,480 and i divided in 4 tiles of 320,240. Just subdivide it more (being multiples of the puzzle image). So ex. if you want 10x10 tiles , cut the puzzle images in sections of 64x48, remove the current frames of tile object and add the new ones. No change on events. Oh, and put the origin on tile frames to top left. Just to facilitate the events.

  • It's a grid based positioning with linear interpolation when dropping the tile. Here's a starting point: Link

    Obs: I couldn't simulate the exact ambient since fullscreen is c2 is a little problematic and would involve some more thinking to make it work.

    The drag n drop behavior is exactly or at least very similar to the original.

  • There's no mouse out event right now. Do it like this:

    Mouse is Over JUGAR - > Jugar2 Set Visible (Assuming Jugar2 is on top)

    Trigger Once

    Mouse is Over Jugar (inverted) -> Jugar2 Set Invisible

    Trigger Once

    Or

    Mouse is Over JUGAR - > Jugar2 Set Visible

    Trigger Once                 Jugar Set Invisible

    Mouse is Over Jugar (inverted) -> Jugar2 Set Invisible

    Trigger Once                           Jugar Set Visible

    Also you don't have to create 2 sprites for a button just create one sprite and set frame1 to normal button state and frame2 to over button state and change frame on events accordingly. And remember Trigger Once is your friend. You'll be using it alot

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  • Great. Oh, nice avatar :D

  • Sent the game successfully <img src="smileys/smiley42.gif" border="0" align="middle" />

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RayKst

Member since 22 Jul, 2009

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