RayKst's Recent Forum Activity

  • Use a pixel art oriented program like these:

    Graphics Gale

    Grafx2

    Moai

    Aseprite

    Pixen

    Promotion

    Promotion is the most complete but it's paid. From the free ones the best are Graphics Gale (paid version only adds gif support) and Grafx2. Moai has lots of potential too.

    Tested a plug and play Gamer Gamepad, (ps2 style):

    <img src="http://www.leadership.com.br/imgs/grd/1022_g.jpg" border="0" />

    Chrome 19 : Nothing

    Firefox 13 : Nothing :

  • That clever tricks the guy made are only relevant on Canvas. WebGL doesn't need that. Of course the core idea he used, of only drawing what is visible makes total sense and it's perfectly applicable to WebGL. Out of curiosity Ashley have you tried making Bunny Mark on C2 ? Just to see how much C2 could handle compared to new Flash and HaxeNME. For reference: Bunnymark. Would be a good promotion to C2 posting something like it on the blog.

  • The guy used a clever optimization. Since he didn't post the code i can't tell exactly what he used. But from what i understood it's a double buffer technique with two canvas and copying only what's visible each time from one to other.

  • What browser are you using ? I'm using Chrome 17, works ok here. If you're using the same then i'm lucky i guess. Should work on Chrome and Firefox i think.

  • Some HTML5 slides on the bleeding edge of HTML5 : Here

    Very motivational :D . Some of them are already here in alpha like gamepad, and others are going to make HTML5 gaming and of course, C2 much better! Examples are, mouse locking , much better canvas pixel manipulation performance (Canvas plugin much faster), even better sound support, better input etc. Great times to come. Only thing missing is getting all of these on mobile too :)

  • It appears it's working perfectly 50% and with issues 50% ? WinXP seems to have the most issues mainly because it's hard to keep support for XP. If you're stuck on XP you'll have to live with the consequences. Hard truth.

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  • Well you probably won't find a cake recipe for this. It's the same as asking : How do i make a MMO ? Some could say that if you have to ask you will never make it. I say first: Did you learn the basics first ? Then go learn the "hardies". Then discover what features a site like Kongregate has to offer. Then what technologies they used to make it possible. Go learn those technologies. Master one by one. When you do that learn how to integrate them together. Then GOTO: first step and repeat as necessary.

  • Perect here too. Fast load. Fast execution. Not sure if 60fps though. A text with fps would be helpful. Win7 x64. One question : How the game files will be embed ? In a folder ? Inside the EXE ? And how do you plan to make the export game as EXE ? Of course the best option would be a simple option on editor Export as EXE or something, that would package everything ?

  • Well that's bad and great at the same time, good work !

  • Ok i'll try making a C++ version. I can't resist.

  • About Awesomium they revamped the entire API. Either in C# or C++ i'll have to change all my code. Good part there may be many changes but the code itself is small.

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RayKst

Member since 22 Jul, 2009

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