scidave's Recent Forum Activity

  • yeah, crazy huh. I've messed with it some and you can do neat stuff like embed layouts inside other ones, you could make a little room be one layout and add cool effects only if you entered the room... I don't know. Just thinking what other people are doing with it, or maybe they don't use it at all??

  • I was thinking of trying to throw a description out on the wiki of the Layout Object, but I'm having trouble thinking of what examples I would use.

    Anybody use the Layout Object for anything or have some good ideas of how it would be used in a game? Thanks!

  • The neatest feature of this "game" so far is the menus. Very nice looking. Curious where this game will go, but it will be interesting!

  • Wow, nice entry for the 2 day competition. I really liked the concept as well. It was fun designing a bomb shelter. After I set the cavern to get Nuked I wasn't quite sure what was going on though.

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  • Yes, I would really like to see an organized competition. Maybe even with the date/time posted on scirra.com main page or on Construct Corner. A lot more structure.. and maybe prizes.

  • Interesting Game. Fits the story well. Only complaint is that I couldn't figure out a way to end the game. Ended up killing the process in task manager. I'm probably missing some obvious exit button.

  • Sweet game! Amazing work for a side project. I had trouble with the controls as well. I got the hang of them ok, but could either kill enemies or pick up prisoners. It was nearly impossible to do both at the same time. Still really nice work.

  • I address a few ways to transition between points in a layout or between layouts in Part 4 of the Mikey's adventure tutorial in the tutorials section. Like newt said, without more specifics can't really help much more.

    I don't understood what you mean by need a spawnpoint. Just put an object there so when the player runs into it he moves to the next place. Or, use a condition if the player moves off the screen he moves to the next layout.

  • Rick16.. you should definitely work on your English. Maybe your poor translation made you say some things you did not intend.. but come on!

    Construct is one of the coolest open source tools I've come across, the program is FAST (I've tried gamemaker), is powerful, and pretty easy to use. The developers and other users are responsive too.

    The only negative I have is the python support. Questions on just about any other topic are answered really quickly, but Python help is pretty much non-existent... but I still love you guys.

  • oops...I was thinking of the Ghost Shooter game under File, New, and New Templates/Examples. Look at event number 10. I think that is what you want.

  • What you are describing is exactly what occurs in the Ghost Shooter Tutorials. Just use a condition:

    • Every X milliseconds

    Then do an action:

    • Create Ghost offscreen... etc

    If you look through the events in Ghost Shooter you will find it... assuming I understood your question.

  • Thanks for the details Vinny. When I first saw your announcement I mistakenly took it for someone just interested in people making parts of a game for someone else, which was clearly my mistake.

    This actually sounds like a cool contest, and I would do it. However, I can't for the next couple weeks.

    To get better participation in contests, I think we need more announcement structure and better warning on when the contest would be. For example, announce the contest three-four weeks in advance, then get lots of comments and interest generated in it. Give some type of formal description of the contest, rules, judging, etc.... That will get more people interested in participating. As you get closer to the date of the contest, post reminders to keep visibility and interest up.

    Just some thoughts. I would personally love to see more contest run for Construct. I'd even be willing to chip in some small prize money for the winner to encourage more participation!

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scidave

Member since 4 Jul, 2009

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