Twinsen's Recent Forum Activity

  • This is my first "newbie" approach at a castle defense game, I know there has to be

    an easier way to deal with the event sheet as in using a loop. I just havent figured it out yet, and I have not yet figured out python as it will take some time.

    The graphics are ... well hopefully they illustrate what I am going for.

    Charge and Fire your cannonball with Spacebar.

    http://sites.google.com/site/twinsonian ... edirects=0

  • After working a bit more on this, here is what I came up with to kind of give you

    an idea on what im working on.

    http://sites.google.com/site/twinsonian ... edirects=0

    Edit: Oh, sorry, to charge up the cannon fire use "Spacebar"

    and, yes I understand the graphics are pretty terrible =) I am not much of an artist, but I threw together what I could to illustrate what I am technically going for.

  • in this case its a cannon ball that is launched and the screen will center view on it

    and follow it till it lands then I have it set to destroy itself, now if the user wants

    to fire a new cannonball back from the beginning where the cannon itself is still sitting.

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  • When you have your screen scroll centered on an object, and that object is destroyed, how would

    you reset the screen back to its starting point from where it scrolled from to start with?

    edit: Found ashley's tutorial on the animation bar, extremely helpful!

    Once that is figured out, would I have to use scripting to change the acceleration

    value of my object?

    I know this is will most likely be answered quite simply, and I am still skimming through tutorials

    to figure out what I can.

    Thanks for your time,

    Twinsen

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Twinsen

Member since 18 Jun, 2009

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