Twinsen's Forum Posts

  • Just curious what everyone has had ideas about bringing back some of their favorite memories in gaming. Or even a sequel to a great game -- Ill start

    Death Rally remake! =)

  • Your hard work is very appreciated.

    I know that some of us can seem like an ungrateful community but don't ever forget that we have

    as high hopes as you do for construct and thats why our emotions and our lack of patience

    can sometimes appear that we do not value the hard work and the amount of time that you put in it.

    Thank you so much for the fixes! but more importantly, thank you for listening to the community that believes in you so much!

  • Thanks for the suggestions and the help. I will go through the tutorials immediately -- I had no idea about them.

    Thanks again!

  • It is sometimes good to post a cap to show what you are talking about.

    With that being said, the frame rate maybe to high.

    So you can try setting the speed of the animation lower.

    Hope that helps you out.

    Here is the cap:

    http://sites.google.com/site/twinsonian ... ects=0&d=1

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  • If this is already in construct then I missed it and I am sorry. But it would be great to have a little checkbox for "Lock sprite size" and "Lock sprite angle" so you do not accidently resize/reangle a sprite.. I know this is not a big deal since you can simply ctrl z undo the action but just a thought.

    I know that construct has a no rotation option but thats for when construct rotates the object and not the user.

  • For the platform behavior my character seems to always be struggling with always trying "falling". His animation looks crazy like hes having a seizure . If anyone knows what im talking about and has a way to get passed this please let me know.

    Thanks

  • Nevermind, there is an entirely new issue now.

    If the hotspot isn't centered with the sprite, then the collision data for some reason is shifted (even with bounding box). But if the hotspot is centered it makes it impossible to create custom collision.

    Look here. The red dots are where the hotspots are. The little boxes are resting on where the actual collision box is. All of these are using "bounding box"

    <img src="http://imgur.com/D0Znr.png">

    Here is a link to the cap file: http://dl.dropbox.com/u/1727838/physicsBug.cap

    Please fix the collision bugs

    Same thing I ran in to tonight working on a fun little project -- At first I blamed my lack of experience with construct and have literally spent 3 hours messing with my .cap -- finally I got desperate for an answer to how I was screwing up and came across this on forums.

  • Cool, thanks for the new build.

    By the way, I think I may have a lead on this physics bug. It seems to be an edit time related change in Construct itself that was made in the first 0.99 build. That was the first build that was broken in this manner, and using the physics plugin from 0.98.9 -- the last time this was working correctly -- in a newer version has the same problem.

    Personally I cant wait for this to be fixed

  • so how do you create a realistic effect that once the box is hanging half way over the edge gravity would naturally pull it down and have it fall?

  • I have been trying to wrap my brain around this one for an RTS style game.

    I have considered some different options and all really not making much sense to me so I figured

    I would throw my ideas at you wrong as they may be.

    Hopefully some better ideas come out and give me a good point to start at.

    Idea #1 (really not what I hope to do) Draw the green health bar above my unit sprite's but

    have 100 frames and then use code to determine what % of 100 of the units total hps are at

    any given time then simply have that display that frame of the animation. The reason this is

    such a terrible idea is because once I go from stationary sprites to sprites with a full movement

    of animation I would need such a huge amount of 100 frames per frame of animation that it makes

    my head hurt.

    Idea #2 Create a healthbar type of sprite and somehow have it follow my individual unit -- use the 100 frame animation for it based off of the percentage of total hps like my previous idea. This might be going about it at an incredibly non optimal way but it *would* work -- but my problem next would be having that sprite work for each individual unit? Or would changing the animation for it change it for all of the copies of the healthbar sprite. I could evolve the idea to create as many health bars as allowable units in the game so that they all have their individual health bar need in accordance to the unit that spawned by maybe using variables.

    I know someone is prob gonna post .. "bro wow, no... just simply do this and BAM done" and if someone does post that, great!

    Any suggestions would be very helpful, thank you.

  • I have gone through as much of the forums as possible and finally came across a thread that says the zip object is broken and causes crashes. I have had no luck with it and it crashes on use as well, if it is still broken do you guys think it will be ready to go by 1.0? Also anyone heard any rumors or anything if the zip object might get converted to a compression object that would support other compression file types such as .rar?

  • To the developers: This is in no way an insult

    to you or the great program you have come up with.

    These are just suggestions on things that I personally

    would love to see added in someday. And I do fully

    understand that this is part time as you have lives of

    your own. Before I list my suggestions.

    Since I am still fairly new with construct, some of these

    suggestions might be invalid due to the fact that I might

    have missed them and am still exploring the possibilities.

    Also the layout of the program is top notch, I am very

    impressed with how it looks, just want to say great job on

    that.

    Grid in sprite editor

    More internet objects, maybe email or ftp

    or just more networking or winsock capabilities or ways to use ports.

    Custom behaviors / Combine behaviors

    Macro Object - Not for office specific macros, but actual user macro to record

    movements and to do those for someone, would be great for making tutorials

    for construct and many other programs to specifically show users step by step

    real time.

    Radial and check box objects

    Office compatibilities OR office similar objects

    Controller compatibility

    In summary, I guess I am hoping that you focus on the

    application creating possibilities of construct as much

    as you do with the game creation. Thanks again!

  • This is my first "newbie" approach at a castle defense game, I know there has to be

    an easier way to deal with the event sheet as in using a loop. I just havent figured it out yet, and I have not yet figured out python as it will take some time.

    The graphics are ... well hopefully they illustrate what I am going for.

    Charge and Fire your cannonball with Spacebar.

    http://sites.google.com/site/twinsonian ... edirects=0

  • After working a bit more on this, here is what I came up with to kind of give you

    an idea on what im working on.

    http://sites.google.com/site/twinsonian ... edirects=0

    Edit: Oh, sorry, to charge up the cannon fire use "Spacebar"

    and, yes I understand the graphics are pretty terrible =) I am not much of an artist, but I threw together what I could to illustrate what I am technically going for.

  • in this case its a cannon ball that is launched and the screen will center view on it

    and follow it till it lands then I have it set to destroy itself, now if the user wants

    to fire a new cannonball back from the beginning where the cannon itself is still sitting.