Here's a fixed cap:
http://dl.dropbox.com/u/5426011/fixed/fovfixed.cap
Only one block was showing because the player had the solid attribute so any other block could not be seen through the player. The block was off center because the mask size was incorrect.
The mask size should be this:
Width: 1024/32 = 32
Height: 768/32 = 24
With the different size i also adjusted the numbers in the events.
I removed the colmap sprite as it was not needed the existing TiledBackground2 object did fine.
-cheers