Ah gotcha. I get what you’re after now I think. The examples at this point are predicting the path as of the acceleration remains constant. But with what you’re after the force will vary based on the objects position.
Glancing at your file the force you apply with physics is different that the force variables. But that’s as far as I got.
If the fps is 60 and the physics is set to fixed timestep (which is 60 i think no matter what) then it’s just the process of simulating a frame at a time to get the path. Unfortunately the predicted path will vary if the the frame times vary. It’s trickier to make it frame rate independent since the force varies by position.
Anyways, just some thoughts. I’ll be away for the computer for a while so there won’t be any soon solutions from me.
I use the free version of c3 sparingly. I typically am not connected to the internet so I prefer c2. Someone gifted me c3, hence the icon I guess. It was nice of them, but I really don’t use use c3 to need it. I’m not even logged in. The free version is fine for my purposes.