That example should have what you need. I mean you can calculate it yourself too if you want. The equations for projectile motion is this. X0,y0 is the start position, x1,y1 is the end position, vx,vy is the launch velocity, a is the gravity, and t is the flight time. You can then use algebra to solve for the unknowns.
X1=X0+vx*t
Y1=Y0+vy*t+0.5*a*t*t
But anyways. With the physics behavior it should still work. Just set the velocity on launch and you won’t have to worry about mass. With damping at 0 it should be flawless, but damping in general would throw it off. I don’t know if anyone worked out how damping is done to work with that.
Maybe you’re making a typo or something when adapting that example to your events.