redpicman's Recent Forum Activity

  • well I cant deny it, your cap works I must have set up the else statement wrong when i did it (still learning) anyway thanks again. ps. Think your slasher boy program is great (very Jealous).

  • I tried that, it did not seem to work. Anyway here is the cap. http://www.mediafire.com/?1mtat0pe01t.

  • I was testing the animation feature in construct and I discovered after looking at the platform tutorial, that you can have several animation clips in one object. To test this feature I drew a wasp (badly) with two frames for each clip. One clip was named flying and one clip was named stinging. In the event sheet I selected "on N key is down" then I selected the wasp then I selected the "select animation to stinging". I ran the cap and it worked in that the wasp object stopped playing the flying movie clips and starting to play the stinging clips. However when I stopped pressing the N key the animation still showed the wasp stinging. Fine I thought, I just have to put another statement in saying that when another key is down (in this case the space bar) "select the animation to flying". When I ran the cap the space bar had no effect after i pressed the n button the wasp stayed in stinging mode and would not go back to the flying clip when I pressed the space button. I have tried this with all the possible button events ie on press etc but nothing works. Is this a bug? or is it that animation will only work if it is coupled with the movement behaviors?

  • Excellent, thank you linkman and lucid, after looking up how to measure speed I had guessed that I had to store a varible an then compare it with the x or y value at the next tick (or what ever it is called) but my attempts to put that into code was laughable. Anyway thanks again!

  • yes I am using the physics behavior and the the spaceship is falling due to the gravity setting.

  • Here is my problem. Lets say I have a spaceship and it is falling to the ground. What I want to calculate is how many pixels it is dropping per second. Is this going to require some fancy formula or have I over looked some function in construct that will do this for me. Just to be clear i would want the speed (in pixels per sec) to be continualy updated so that the value would change if the speed of the ship changed. Obviously I then could use this data so that if the ship landed too fast the ship would break etc. Any help greatfully recieved!

  • Thanks for the input everybody! I agree with everything that has been said. I think a big part of the problem I had was making all the enemy tank an instance from the same object, (I cant remember exactly why) but this made it difficult to control the tanks effectively. The tank movement was just the car behaviour, and I agree it did not particulary work as well writing my own control statements. I know i am probably the only one on this site who does not know how to do this, but how do you post screen shots on this site?

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  • Phew, I thought I was going Insane (err.. more insane), It is good to know that this feature will be in the next version. Thanks deadeye!

  • deadeye,

    my behavoirs car panel, does not have a control pulldown box as shown in your pic, and I have the lastest version. And does anybody know why I cant open up the .CAP file in the plugin folder link above? It keeps saying my version is not up to date but it is? + I have installed the plugin.

    what am I doing wrong?

  • What I really mean is can you apply two of the same behavior (i.e the car behavior) to two objects so that they can be controlled seperately? I am guessing the answer is no because the control settings is on the application control settings. If I am right, is there any possibility of this being included in future versions? I know that most games will be "one player" or at least one player at a time, but this feature would make two player game creation easier.

  • Hi all,

    Here is my first attempt at making a game in construct. It is a simple tank shoot - em - up. Any comments would be greatly appreciated, but in particular any suggestions on how I could stop the tank movement sound when the tank is not moving, and if anybody can tell me why the music does not replay when the layer is restarted I would be grateful. Also any tips on making the enemy tanks a bit more "intelligent" would also be appritiated. Feel free to comment on my graphics but I not blessed with any artistic ability whatsoever, so what I probably need is a really good drawing package that turns rubbish into a master piece. I have uploaded the exe file and the .cap file for your viewing, so any comments will be greatfully recieved.

    download file at:

    http://www.mediafire.com/?sharekey=b11a ... 0a1ae8665a

    thanks in advance!

  • Hi everybody, many thanks (especially for the speedy reply). Just completed the ghost shooter tutorial, it has answered quite a few other questions I was going to ask, again thanks for you help!

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redpicman

Member since 4 Jun, 2009

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