Fireche's Recent Forum Activity

  • 16:9 seems really weird for phones, no? For my app I used 1920x1080 and it worked fine and all phones I think. Back then with CocoonJS Letterbox Scale worked, right? This is also interesting: https://www.scirra.com/tutorials/998/sc ... for-mobile

    ~

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  • Hey, there is a problem. It's not possible to create a room by clicking a button. It also won't work in your demo... the error: http://prntscr.com/bk7e93

    I get the same error, when trying to join a random room: http://prntscr.com/bk7tus

    But I found a workaround for my problem. What exactly is the InterestGroup? Photon.Property, Photon.ActorNrAt() etc..is there an explanation for all these?

  • I already updated the Plugin. But "Condition:Is login" doesn't work after reloading the page. Try the following: Login with FB, close your browser, open the app again and see if you are logged in..for me the session is ended already.

    Oh and it also would be cool to get the error somehow. SaveSlot.ErrorCode

  • How do I check if a user is already logged in? For some reason, there is no event for detecting an active session

    Ex: Login with FB -> Close Window -> Open Window -> ?? Am I still logged in? I dont know because there is no event to check.

    What's the point of setting permissions if there are no events to use them? The only data I can access is the name of the user and email.

    Question to the saveData pluging:

    Why is there a header AND body field when saving data? In the description you wrote "value pair, to describe this slot," so header is simply used for description? But then why are there header events? I am a bit confused..could you explain?

    Great plugin ! I love it.

    ~Fireche

  • It's actually not very hard to do and only requires 2 event-lines. You trigger an event which checks if you liked the page (login with fb first) and then returns a code which can be anything you wish. Then you use this code to unlock the content.

    It has a disadvantage tho:

    Just triggering the event, which checks if you liked the page or not won't unlock it. You need to use the returned code to make it work. (As long as they don't update the facebook object, this will never be possible)

    I will write the tutorial this week when I have some more free time. Thanks for your interest.

  • don't ppl usually close apps by swiping them up on iOS? i never saw an app with an actual exit button

  • Hi, I managed to do what's in the title. This is a very nice idea to grow your community and getting likes on your game facebook page (if you have one). Would you be interested in a tutorial how to make this work? I rather ask before I put effort into a long tutorial and then none cares.

    cheers

  • Hi,

    the facebook object is basically an amazing idea. I myself used the facebook API for several private projects already and seeing it in construct 2 is definitly a cool thing. But unfortunately it's very limited. Is there any chance we see more feautres included very soon?

    cheers

    Ashley

  • so this works with apps aswell?

  • hm okay. I dont quite get the logic but i am working with timers now. thank you tho

  • why won't it work? I understand what you are saying but "Every 2 seconds" works aswell without any mistakes. 300/X is just another value ... I don't rlly understand

  • Hi guys,

    I am currently working on a platform game, where a player gains points when he is moving. The faster he moves, the more points he gains. (points = distance you traveled)

    Variable X defines the current Speed, so ""Every 300/X seconds -> add 1 to score"" works just fine. But when I fail/die, go back to menu and then go back to the level, the event simple wont work anymore.

    I can't explain myself why. I debuged everything and all the conditions are fine. X is not 0. Any advice? So many problems~~~ ty

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Fireche

Member since 23 Mar, 2015

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