Toby R's Recent Forum Activity

  • It's because you use Letterbox scale. You should use Scale Outer instead. I wrote a tutorial about that which you can find here http://tobyr.wtfgamesgroup.com/what-is- ... bile-game/

    Note that the resolution mention in the tutorial is not very important, it's just about ratio so all you need to do is to center the screen correctly.

  • Just put "Request login" action under some "Log in" button (On tap action, On touch may not work - I'm not sure) in game.

  • Your implementation looks ok. I think the issue is that you request login "On start of layout". AFAIK the first login request must be manual so under "On tap" condition. Once user logs in then he will be automatically logged in each time he starts the game.

  • Very Nicee !

    I've already bought it! gonna try it soon!

    Thank you and good luck with your game

  • C2 AdMob plugin is just a kind of interface that triggers particular actions of the library (Cordova/Cocoon plugins).

    As the manual says you have to include to your project

    [quote:165rmysh]Name: AdMob Plugin

    Plugin ID: com.cranberrygame.phonegap.plugin.ad.admob

    Check the 'Plugin is located in the Apache Cordova Plugins Registry' box

    I'm not sure if com.cranberrygame.phonegap.plugin.ad.admob still works as I use Cocoon for a while now. But that's basically what I meant. You need an actual plugin to make ads work. The C2 plugin itself is not enough.

  • I always organize objects in dedicated subfolders (many) but I think one subfolder will do the job as well.

    Yes it's not possible to select many objects at once for some reason :/.

  • It's because you have a lot of objects directly under "Object types". If you organize them, or at least put them all in a subdirectory of "Object types" the lag will dissapear.

  • First of all, just if you didn't know here's the quote from the officiall announcement:

    [quote:7ckbbmim]IMPORTANT: As of March 14, 2017, the Intel XDK cloud-based build servers have been deprecated and will be retired at the end of June, 2017. Until then, expect no further upgrades and limited support for the Intel XDK cloud-based build system

    So you may want to move to some other wrapper.

    And in regards of your problem this may help

  • What plugin do you use?

    What library do you use?

    Does the test AD unit work for you (for interstitial: ca-app-pub-3940256099942544/1033173712)?

    Also still the capx would be valuable to say anything.

  • Can you share a Screenshot of the all plugin Conditions / Actions, please ?

    Hi yojona, It is attached as a screenshot in store, but let me put it here as well

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  • I've just uploaded version 1.1. The previous version was expecting a string as a param for expressions. It worked well with numeric variables but could bring problems with various other attempts like using other expression (that returns int) as a param.

    Even though it's a super small fix I couldn't get it working (backward compatible) by setting the old expressions as deprecated for some reason so I had to make it as non-fully-backward compatible (still the link to the old version is available).

    If you used this plugin in your project and provided a string as a parameter for expression, then you will have to remove that line from C2, update the plugin, restart C2 and add it again.

    If you haven't used a string earlier then you can simply update the plugin. Sorry for this issue, I just missed this detail somehow.

  • youtu.be/-RLvC0_0T8s

    very early stages of my game.

    Amazing art style, I love it, good job!

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Toby R

Member since 23 Mar, 2015

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