mikmanner's Recent Forum Activity

  • Hey guys, while I'm still working on my other idea Skitch

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    I've uploaded a .exe of a new idea I've had called Orbit - I'd love it for any of you folks to check it out and gimme some feedback on it - basically just made this first intro level today with some really shite audio I made there aint no real art of animations yet so looks a little crude, but it has some atmosphere. (Btw the track Moon Man Loop.mp3 - is a copyrighted track allready released by me on Ai Records)

    Anyway lemme know what you thinks and any suggestions will be welcome, its a hybrid platformer/spaceship shooter.

    DOWNLOAD LINK:

    http://rapidshare.com/files/315540272/ORBIT.rar.html - 19mb

  • No idea how you made all the hinges and physics work like that, is something I'd love to learn.

  • Thanks man!

    > Here's a vid of what I'm working on, the art is no where near final and the game is still in Alpha but I think it's coming along quite well....

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    Beautiful art style and very kind game!

    Very unusual usage of physics. And those seeds are really appear as living creatures. Well mabe not creatures but they look like they are alive=)

    I'd play this game definately

  • Here's a vid of what I'm working on, the art is no where near final and the game is still in Alpha but I think it's coming along quite well....

  • Is it possible to use the x/y of the right thumb stick of a 360 controller to move the cursor on the screen?

    Cheers,

    Mik

  • Whenever I go to add a new event or action in the event sheet editor, nothing happens, I just get a 'ding' when I try to do something, I can press escape to go back to construct. Is very strange, I've reinstalled construct twice now but the error keeps returning.

  • Nice, similar to that 3D indie game where you gotta paint to see your environemtn, forget its name.

    How did you make your bone animated character face the other way when you press left? When I try to set angle to 180 degrees it just flips the dude out. lol

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  • Not with bones, you might try the sine movement set to angle. As far as the overlapping or collision event you will have to disable the movement, and use something like:

    leaves.family overlaps at offset pointer
    >leaves.family set sine movement deactivated
    >leaves.family rotate towards pointer[/code:fu2zpiz6]
    Then duplicate that and invert it
    [code:fu2zpiz6]leaves family does not overlap at offset pointer
    >leaves family set sin movement activated[/code:fu2zpiz6]
    

    Nice one, that works well. Spent about an hour teaching myself how to animate walking, turned out pretty neat in the end

  • Hello, I was wondering if anyone can give me some tips for character animation using bones. I've used bones to animate tree's and simple semicircle rotations but character animation is proving to be difficult.

    Also i was wondering, with bones, can you interact with them? For example, say I have a tree with 30 leaves each one attached to the branches via bones, would it be possible to have each leaf twist towards an object or the mouse pointer as it moves dynamically whilst still maintainint their pivot point on the tree?

    Any help would be very much appreciated,

    here is the project I'm working on...

    Thank you for any responses!

    Mik

  • Uploaded a new video, is much better

  • Nice one guys, I'll put a playable version up soon

  • Hi guys, I've been working at trying to nail the concept for my game down, I've made a short video of the basic mechanics of the game set arroun a test level with placeholder art, I'm now moving on to making an Alpha demo of the game. Let me know what you think!

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mikmanner

Member since 8 May, 2009

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