Why make a mesh with so much work and a single stretched texture for its faces when you can just use the 3D box with a different high quality texture for each face?
Enhance the 3D box, it's a lot easier to work with it.
#include <stdio.h>
#include <math.h>
int main(){
int lettersonthisforum;
lettersonthisforum = pow(1024, 1024);
for(int a=0; a<lettersonthisforum; a++){
cout<<"QuaziGNRLnose: This is amazing.";
}
return 0;
Good work
Develop games in your browser. Powerful, performant & highly capable.
complete 3D box with limited functionality?
Is it complete or limited?
Anyway, both. 3D box and sprites And Construct isn't stable not just for this.
It isn't stable. Stop.
FPS: avg - 302. C2D E6850; 2 Gb RAM; GF 8800GTX.
Thanks I'll fix it.
Works fine for me. Intel Core2 CPU 660 3GHz 6gb ram Nvidia Gforce 88000GTS Windows 7 RC
Works fine for me.
Intel Core2 CPU 660 3GHz
6gb ram
Nvidia Gforce 88000GTS
Windows 7 RC
Thanks
Yeah, it'll be faster for those who don't care of too much precision.
It's ok but it can't be stable if the editor (Construct) itself crashes when I'm working, and also crashes because of a crash Construct 0.98.9 never crashed when I was working.
Hmm... here we have: > Please be more detailed in your error descriptions, or there is nothing that can be done about it. > Immediately followed by: > I think 0.99.42 isn't stable.. > "What kind of ice cream would you like?" "Ice cream." "Um... yeah, but what flavor?" "Ice cream flavor." *aneurysm*
Hmm... here we have:
> Please be more detailed in your error descriptions, or there is nothing that can be done about it.
>
Immediately followed by:
> I think 0.99.42 isn't stable..
"What kind of ice cream would you like?"
"Ice cream."
"Um... yeah, but what flavor?"
"Ice cream flavor."
*aneurysm*
I didn't read the posts before the mine Construct's crashes also crash!
I think 0.99.42 isn't stable..
Hi,
Today I was wondering if Sin & Cos are calculated in real time, or there is a pre-calculated array\table with all Sin\Cos results.
If not, and if you can do it, there will be the maximum performance when computing Sin & Cos.
Yeah. Anyway no moblur, just blur. As I said I'll make the graphics scalable so that everyone can play it.
Member since 7 May, 2009