roracle's Recent Forum Activity

  • Hard to get up in the level. Very hard for the first area, but rather fun none the less. :)

  • So can the bullets also have the physics behavior and have that effected? I'm wondering because I'm trying to do a "spray" effect like if you covered your finger on the end of a water hose. Does anyone have any information on this method perhaps?

  • Check it now. I changed a few things.

  • I want to be able to spawn 30 or so bullets and shoot them in a direction, but also have them fall after so long.

    I've played with physics, (along with bullet behavior) but every time I get it to shoot they burst out in a circular pattern and just float around. Any help on this would be greatly appreciated.

    Thank you!

    ~Rory

  • (FIXED)I'm having trouble, once you get to the second screen, all the ledge helpers are out of place. I have the detector and helpers visible for observation. In C2 frame editor itself, they're placed properly, on the ledges. What could cause this? EDIT: This has been fixed!

    WILL BE ADDING MORE POWER UPS BY THE END OF THE WEEK and hopefully I can get Projectiles and Meele weapons ready as well!

    Controls are as follows:

    Shift, Z, X, Space, direction keys

    Click to Play Example

    <font size="5">Please scroll down to see updates to the game.</font>

    <font size="4">ALL BUGS SHOULD BE FIXED NOW, PLEASE TEST IF YOU WOULD!</font>

    Space = Jump

    Space while Jumping = Jump Boost

    Up while Jump Boost = Jet Pack

    (either up/down style or upgrade for faster up/down left/right)

    Space while Jet Pack = Turn off Jet Pack

    Down = Crouch

    Down in water = Swim (with Flippers)

    Left/Right = Walk

    Z = Meele (Not ready)

    Hold Z and Left/Right = Run

    X = Weapon (Not ready)

    Shift (next to box) = Grab, left/right to pull. Pushing a block doesn't require grabbing it.

    ------------

    (fixed)Remember, I'm having trouble with the ledge helpers not working properly on the SECOND FRAME.

    ------------

    Thank you,

    Rory

    Update 2:31 AM

    BTW: You have to get three items on the first frame to exit to the next. The exit from frame one is in the top right corner.

    ----------------

    Update 5:55 AM

    Updated, fixed swimming, added power ups for life and "steam" power.

    You now lose steam when using your items (double jump is part of the steam power system) so be careful when jetting around.

    See original link.

    ----------------

    Update 9:06 AM

    Current update now has a different method of using the jet pack feature. It has been replaced with 8-direction movement.

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    Latest update fixes a general error where the ledges from the previous frame were appearing in the new frame.

    ----------------

    Last update only removed the ledges but the second frame wouldn't load the ledges where they are. IE: You get to frame 2 and they're all gone (because of END OF FRAME = destroy ledges). PLEASE HELP ME WITH THIS!!!!

    ----------------

    It appears after the crash yesterday, it had set all the ledges to global-yes, so that was the problem I was having. Check link again to play.

    ----------------

    Update: Added idle animations.

  • Yes! Thank you!!! I forgot to put it in both event sheets so it constantly picked all of them the whole time. Wewt!

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  • Sorry to bump, but I really can't figure this out. Any takers?

  • I have a block object in game set to platform movement to emulate being pushed around. However when I try to run the program with more than one block object, it pushes both at the same time.

    There's something I'm doing wrong, and it's something that hasn't been brought to my personal attention on these matters. I run into this "everything does it instead of just one" problem all the time. How do I fix this particular problem and prevent it in the future?

    Below is a link to the capx file for it. I encourage everyone to take what they want from it. I intend on making a full fledged platform game so as I have trouble you guys may well see more and more of this engine.

    Again, my problem is I can't get him to push the blocks individually, it has to be the first one placed and it moves both blocks.

    Download here

  • Interesting, you know had I looked at that "Enable/Disable" operation earlier I probably would have had this done way quicker.

  • Okay, I got it right this time, it's awesome, could use a bit of refining, but alas I've worked all day on it. I don't think I'll up another example after this. This ledge hanging experiment is part of a bigger project. I always had trouble with ledges, but I was able to do this in a day's time thanks to C2.

    In my final upload, I have an area where you can walk or run around and grab ledges. They're a bit tricky at times, but it's all doable.

    Let me know what you think!

    Hold X to run

    Hold SHIFT to grab onto a ledge (only when falling)

    Hit "Up" while grabbing a ledge to climb it.

    Please see this tutorial

  • The scrolling I can live without, basic scrolling techniques are fine for this game, I have a method I used in MMF for keeping it between the two objects, so I'll try that eventually.

    For now, however, it should be noted that I'm not quite sure as to why the animation won't change back to Idle after the falling. I've played around a bit, wiped out a bit of code that wasn't needed, things are still stable, but that one error...I might have to write out everything I have on paper.

  • Thanks for the help guys, I woke up at 5:30 AM and it's almost 9:30 PM now, and this is the only thing I've worked on all day. I finally got it down, but if someone has a method of making the camera more smooth, please let me in on it.

    Also, when this is run in scaled full screen, it doesn't always position the person properly. I think most of the trouble I had with this whole scenario was pulling my hair out over and over, then finding out the full screen was buggy as all get out. I admit this is a complicated feat I'm embarking upon, but hopefully C2 and HTML5 will be along well enough to produce good results with what I have currently.

    Please see this tutorial

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roracle

Member since 30 Apr, 2009

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