roracle's Recent Forum Activity

  • I have things flying around the screen, leaving things behind for the player to interact with (be it to destroy or to power up etc) yet only one runs at a time.

    In example:

    Flying in space, a trash bag comes along, leaving litter behind. These trash bags can keep coming even if one is still around, but only the first (or only one, or latest) on screen actually does the leaving of said litter. I changed it to "For Every <object>" and it still just keeps it as the one trash.

    I'm not a great programmer and I've had this trouble before, but for the life of me I can't imagine how the language isn't clear enough to say that EVERY instance of the trash should leave something behind.

    If this was Mario, think of it this way: every goomba should move to the left, but when there are more than one, only the first loaded moves until it's destroyed then the next in line moves. This doesn't make any sense.

    For the developers: you are selling this to non-programmers, it would be helpful to have an explanation of how this stuff works since normal language doesn't seem to work as well. I'm guessing "for every" means something else than it does in reality. IRL, "for every cup, spill them over." One could easily spill them all, but a computer reads it as "spill one, then the next, then the next." Totally confusing.

    I can give my CAPX file if you need to see it in action.

  • I never asked them to bow to my whims, I simply asked for either a Linux version or a refund. No whim involved. Windows had a whim to crash, I'm simply making the obvious choice for stability. Go figure that it's MY fault that I want something stable, and it's MY fault Windows keeps crashing, and it's MY fault Linux has been 100% stable on my system, so it's obviously ME that's the problem and not Windows.

  • Alright, this isn't a "how can we get roracle to keep using Windows" thread, it's a "how long until the linux version" thread. I'm done with M$, and YES, writing software for a Microsoft platform is the reason they have a standing at all. AT ALL.

    Also, Lovelocke64, you must have been using RedHat 5.0. Back then, you couldn't find anything, was impossible to install anything, but today, Linux is a million times easier to use than Windows will EVER be.

    Now, coming down from the MS love fest up there, can anyone either give me a refund or perhaps a Linux version of Construct 2? I find it strange one would design a program to write games for an open standard created by the same people who pretty much created the OSS movement, yet won't release a version that (at least) runs on OSS.

    And if it has to do with "user base" then Linux already has that covered: Android (no matter how much kicking and screaming you do) is Linux based, and it's on a majority of everyday use devices that are used *gasp* every day. You might actually be on one right now.

    Heck, even if you're using Windows, you're connected to the internet thanks to their microkernel OS called "Windows" using Unix as it's networking lapdog. (They can't even do networking their own way, sheesh, and you still wanna write software for them?)

    See, C2 writes software for HTML5, not for Windows. It can WRAP it into a Win file, but it's not made to create Win games.

    HTML5 is a standard that MS has tried to inject in their own methods. That didn't go over well when push came to shove. They tried ages ago to do the internet their way, and GASP people went to Firefox and eventually Chrome because they couldn't stand what MS did to the web via IE.

    Bottom line is this:

    From hardware to the software, from soft to monitor, from monitor we were blessed with command line.

    From command line we entered the GUI.

    Thanks to the GUI (yes, Windows, GNOME, Aqua) we can ignore that, too, and just focus only on the browser (the ultimate goal of the OSS movement is to have software served across the web so you don't have to install it. You see that already with things like Grooveshark, Facebook, Picassa, Gmail, GoogleDocs, etc etc etc).

    But for developers, people like a stable work environment, and I don't have a team to come fix every little error that Windows gives me, and I don't have the patience between doing this, work, D&D, family, and everything else I have in life going on.

    It's not fair to someone who was an early adopter like myself that I can't even continue to use the software because it's not compatible with my OS.

    Sure I have it installed in WINE but it's slow and doesn't compile things properly.

    I just find it very very strange that they can create an entire software application, but somehow just gosh darnit, can't get it to run on Linux. That's why I said they are specifically supporting MS by writing software for them because anyone using good programming techniques would have used a more open standard and not MS-only libraries.

    IE: Scirra has programmed themselves into a corner.

  • I've been using the same computer for years now, and Linux has never crashed. I don't buy the whole "buy a new computer" argument because my PC is upgradable, and a Frankenstein of my own creations. I'm not stupid about computers, I'm just sick of having to play the Windows game when I never asked to play it.

    Seriously, Linux runs so smoothly on my system, but put Windows on there, and after a fresh install, it's fine. After updates, it's fine. Try to do anything else on it, and it can't stand it. I didn't build a computer to have it look nice on my desk, I built it to develop on.

    To be more accurate, it's not C2 that is crashing, it's WINDOWS that is crashing for God-knows-why. I've troubleshot, I've done everything I know how to do to keep Windows running well.

    When I don't have to do anything of the sort with Linux, what does that say?

    Also, I keep my insides clean. Sure the cover is off and it looks like an ancient dinosaur, but the parts are fresh and in great working condition, and I KEEP my pieces clean and seated well. It's WINDOWS that's the problem.

  • I know this question has been asked before, but I'm starting a new thread to reignite the topic.

    I've had it, I've had it, I've had it, I've had it, I've had it, I've had it, I've had it, I've had it with Windows.

    Anyways, I'm hoping you guys were working on a Linux version of the software. One too many blue screens, one too many lost projects, one too many hairs falling out of my head and I just turned 30 a few months ago, this is RIDICULOUSNESS.

    The free OS I'm using...Linux...Mint to be specific... that hasn't crashed on me, it hasn't given me any fits, it hasn't done anything that I didn't first tell it to do. Windows CONSTANTLY blue screens, and NOW I can't find my Windows product key (it HAD to be stolen as it was sitting right next to my monitor...no more D&D at my place it seems) and I'm just not in the mood to cry or complain or anything about Windows...instead I'm just ready for a real solution without everyone treating the solution (Linux) like some read-headed step child.

    My frustration is the constant support anyone would give to Microsoft after they deliberately stole from others, sued the ones they couldn't steal from and took their things anyways, and now Scirra wants to perpetuate their malpractice by offering Construct on Windows ONLY?

    I really would like a refund, or a Linux version. None of this "well it's too late for that". No I actually trusted purchased software to be worth something. Again, talking about MS, not Scirra. Scirra, you guys are just the result of MS's software practices.

    Thanks.

  • Awesome, thank you very much! I had to get the R100 beta to use it. I hope the full version comes out, beta stuff is always iffy. Either way, thanks again!

  • I'm doing my best, but can't seem to figure it out. When I click (or touch) an icon (a music icon in this instance for sound disable/enable) I want it to go to the next frame, showing the same icon with an X over it. Just a graphical issue. When I program this in various ways, it either goes to the right frame, but won't go back when clicked again. Or it won't activate at all.

    I have uploaded the CAPX file so it can be looked at.

    MenuControlSheet has the options I've been working with, though I've thought the code should be in the SettingsSheet.

    I would appreciate if someone could help me out with it.

    NEEDED RESULT:

    Go to Settings Screen

    Click on Music icon and it changes to the Music with X icon, and turn off all music (which seems like it has to be done in it's own time since I don't have any music yet).

    I'm most interested in the graphical implementation rather than the functionality of the purpose at the moment.

    Below is the link to the ZIP that contains the CAPX.

    Download ZIP of the CAPX

  • Okay I figured it out, apparently it doesn't go back to the project folder. Is there a way to export as a single file so the project in the folder isn't confused by the computer so that the user doesn't get confused?

  • When I do this, does it keep saving to the single file or does it update the project folder I'm working with? And if it keeps saving to the single file, how can I update the project folder without it freaking out at me?

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  • Cool!   <img src="smileys/smiley1.gif" border="0" align="middle" />

  • NP. Just ask one of the admins (I'm terrible at names) and they'll get your badge to you. I signed up under one email bought it with another, which is how my problem with the badges came up.

  • If you want, please feel free to expand and repost.

    I found a bug earlier that kept me from jumping, but I couldn't duplicate it when I restarted the project.

    I am also hoping others might come along and clean up some code, I'm so scatterbrained with these sort of things that I'm afraid I may have something in the wrong place that I'm missing.

    Remember this is very very incomplete and still requires extensive work on it.

    <font size="5">DOWNLOAD HERE</font>

    <font size="4">

    Controls:

    Arrows = Moving around, down crouches, moving while crouching crawls.

    W = Backflip/Dash

    A = Attack (N and M change weapon types to demonstrate his various ways of using items.)

    S = Jump

    D = Defend

    </font>

    Thank you for your comments and considerations.

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roracle

Member since 30 Apr, 2009

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