roracle's Recent Forum Activity

  • Using open libraries would make it easier to port from Win to Lin. It's not about "omgomg linux support" it's about a people's platform. We're spending thousands on computers, more on software, so it's nice to know there is a free operating system that allows people who can't afford Windows (or simply don't want to use it, or can't use it, etc) to be able to get work done. It's everywhere. It's already in most consumer electronics for its ease of use for developers (and extremely low cost of $0.00, that's USD) and it's what powers Android.

    C2 may be the best software out there for designing HTML5 games, but all the others (except Game Maker) have a Linux version.

  • A Linux editor would be amazing. I know before they had mentioned having to rewrite it, but as you posted links to this DX to OGL thing, it should make things easier on that end!

    Linux is becoming the primary gaming platform. As a matter of fact, if we are talking casual games (where the market currently sits nice and cozy) then Linux is already the primary platform for gaming. It only makes sense to have a Linux editor. Microsoft will likely retire as the business platform, the true successor to IBM. This makes it an inconsistent system with the direction of gaming. Luckily we have Linux these days, and it's not going to be a recurrence of the dark ages (the 1980's that is, too many platforms, no standard).

  • For every action taken, post a new line to a log "text" plugin maybe? You just have to add a new action for every thing you want logged. "User hits space", "sprite attacks" "add text 'user attacks'" for example.

  • Yeah, 16x16 is like a SNES sprite, and on today's monitors that's SUPER small. So when you zoom in, it will become blurry. Now, if you want to do Minecraft like pixel graphics, they still need to be large resolution, as a low res image will just stretch and look strange.

    For other reference, a GameBoy (original b/w style) sprite max size is 8x16. Gameboy resolution is 160x144. So think about that before you use such small sprites on high resolution displays. So if Mario on Gameboy is about 1/4th the size of the screen, then on your computer monitor he should be about 1/100th the size or so. (seemingly super small)

  • GIMP (take the time to learn it, it's totally worth it)

    Paint.NET

    Inkscape

    Paint.NET should be used for basic stuff, GIMP for your real editing, and Inkscape for quick character design.

  • I would like an array editor (and dictionary editor).

  • I read the first page and I must say, if you're designing World of Warcraft on an old 8088 then you're SOL. BUT you can do something LIKE wow on an 8088 but you have to limit yourself. Same stuff, same options, just worse graphics/sounds. You always have to know your hardware before you work upon it, and making games is no different in this respect.

  • When shooting to the left, change it's speed to a negative number. That's how I do it.

    If player sprite is mirrored, set bullet speed to -800, if player sprite is not mirrored, set to 800

  • RookieDev

    LittleStain

    Ragevortex

    HEY GUYS! I found the CAPX file that was randomly placed among the forums, I knew I had seen it ages before, but it allows jumping with 8 Direction movement and it's pretty simple (four sprites, two lines of code).

    I put it on my dropbox for safe keeping.

    https://dl.dropboxusercontent.com/u/111 ... _jump.capx

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  • Yes, as soon as Touch.X and Touch.Y are overlapping an object while dragging, I need it to store the UID and various data about that object. I know there are other ways of doing this, but I didn't know if there were associated actions or if I have to be a little more savvy with coding it?

  • I mean when I touch something, I want to drag it elsewhere, and as it's dragging, while the touch x and y is over a new place, it should read from that object. but it can't be the sprite that does the detecting because if it's over two things then it's trying to do both, it has to be a 1x1 pixel perfect collision.

  • Title should say it all. However, as having an object follow Touch.X and Touch.Y to detect collisions is laggy (the touch cursor lags behind). If I could detect Touch on collision with an object, that would be awesome. I have searched the forum for this data and cannot find anything related, or I do not know what I am searching for. Thank you!

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roracle

Member since 30 Apr, 2009

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