This is the first post I've been able to find with someone talking about touch control and collision so I'm hoping someone can help with my similar problem. I have set up a game where you drag a character around the screen with your finger. I need walls to stop the movement of the character (like if he was going through a maze) but for the life of me I cannot figure out a way to do this. I'm new to using this program and so much of the collision detection in this engine seems to be set up with using Solids and then a movement behavior but controlling things with touch seems to completely ignore solids.
All I want is a way to stop the sprite's movement like it does using any of the other control types. I've tried using set position command to make the object bounce back a bit but if it collides, but it looks really janky and doesn't always work right. Any help that can be provided would be greatly appreciated.