i think he means a behavior to emulate advance wars or fire emblem or something. which seems like a impossible behavior, since it would have to account for so many things.
Not in entirely emulating games like advance wars or fire emblem.
but helping out with the NPc movement.
perhaps he has some ideas which we aren't taking into account? Separate elements of TBS games like range calculation and visibility/fog of war could be done individually, of course.
1) To put it in simple terms it will do what a RTS dose.
It just would do it for in a grid movement.
The TBS will provides path finding and calculate routes around obsacles on the grid.
("In games like shining force, advance wars, or fire emblem the NPC could move around objects
like trees, water, mountains, walls, etc.")
2)To give a fixed set of movement to an object
The object will have to follow this movement until it reaches its objective.
("Like in Chess when the Knight only moves in a L shape, but still advances to its objective.")