toralord's Recent Forum Activity

  • I like demo 2.

    The stage looks great.

    the controls keys are to far away to work together well with the mouse.

    all in all you have great game play, graphics, but no sound.

    I look forward to the next demo.

  • I'd like it so that people are not allowed to to use object bar, but would instead have to rely on the project bar's objects thing. Which means I do not want the object bar to exist!

    Are you for real.

  • I just seen your game on http://www.bytejacker.com

    here is the youtube video.

  • youtube.com/watch

    My little project

    wow

  • Hi, could you give cap file for this? Or just tell me how did you do the movement? I don't know how to make character jump in movement like that.

    Cheers

    I am using three movement behaviors Platformer, 8 direction, RTS.

    The player haves the platformer behavior it self just for the jumping part.

    The ground shadow haves the 8 direction, RTS behaviors.

    The 8 direction behavior controls the walk movement.

    The RTS behavior is make the jump movement not the platformer behavior.

    I would like to tell you how i did the movement but it is to complexes to write it all down.

    so here a picture to help.

    <img src="http://i25.photobucket.com/albums/c87/TheLastTora/jumpmovement1.jpg">

    I will post a cap after i make some changes to my cap.

    I was thinking of doing Beat'em Up tutorials like the platformer school.

  • Here is a picture of a beatem up game I am working on.

    <img src="http://i25.photobucket.com/albums/c87/TheLastTora/beatem_up.jpg">

    Here is a tiny demo of the the player movement

    http://download287.mediafire.com/1lmjxmfnwdhg/ytqavmctzyt/my_Beatem_up_walk_test.exe

    keys:

    Up arrow key to go up,

    down arrow key to go down,

    right arrow key to go right,

    left arrow key to go left,

    R key to jump.

  • A ban is a bad idea. Even though I would never download a ghost shooter game or play one that somebody made. You should do what adrix89 said. It seem to be the most sensible thing to do.

    Make it a rule.

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  • some wii FPS games at E3 that i would to play.

    Red Steel

    Dead Space: Extraction

    The conduit

  • It is from PopCap Games And the game Plants vs Zombies.

    it is a funny pop song.

    here the link

  • Twitter, where twits tweet.

    Hey look I made a rhyme.

  • i think he means a behavior to emulate advance wars or fire emblem or something. which seems like a impossible behavior, since it would have to account for so many things.

    Not in entirely emulating games like advance wars or fire emblem.

    but helping out with the NPc movement.

    perhaps he has some ideas which we aren't taking into account? Separate elements of TBS games like range calculation and visibility/fog of war could be done individually, of course.

    1) To put it in simple terms it will do what a RTS dose.

    It just would do it for in a grid movement.

    The TBS will provides path finding and calculate routes around obsacles on the grid.

    ("In games like shining force, advance wars, or fire emblem the NPC could move around objects

    like trees, water, mountains, walls, etc.")

    2)To give a fixed set of movement to an object

    The object will have to follow this movement until it reaches its objective.

    ("Like in Chess when the Knight only moves in a L shape, but still advances to its objective.")

  • working on methods to abuse the mesh distort feature ...

    in this case, rotating the mesh freely around 3 axis.

    i'm rather happy to finally have it working & make the 'butt-ugly techdemo screenshot' milestone; i'll publish all the tools once they're finished.

    <img src="http://i705.photobucket.com/albums/ww58/mwroom/screen_zero.jpg">

    <img src="http://i705.photobucket.com/albums/ww58/mwroom/screen_one.jpg">

    <img src="http://i705.photobucket.com/albums/ww58/mwroom/screen_two.jpg">

    the holes in the mesh are intentional transparency

    WOW!

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toralord

Member since 28 Apr, 2009

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