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  • Someone posted on /v/ on 4chan

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  • there's an "On animation finished" event

    look under the animation tab in the events for your sprite. You could unset whatever flags there and set the animation to the idle one.

    I don't know if you know this method works, but I had no luck with it.

    Still either playing the first frame of the attack animation for a split second and returning to standing, or playing the attack animation and not returning to standing at all.

    <img src="http://img26.imageshack.us/img26/4471/gambitstandw.jpg">

  • First let me say how much I hate pretty much hate registering on a forum and asking for help as one of my first posts, anyway, here's my problem.

    I'm making a platformer and have been following Deadeye's fantastic tutorial, now I'm trying to make my character (Gambit) attack.

    I've got 6 frames of animation for him to attack but I just can't figure out how to do it. I simply want for the animation to play once the "Shoot" button is pressed, and then return to usual standing animation.

    All I've managed to do myself has always crippled the standing animation, I need some kind of..."unless" command for the "Walking animation else stand animation". Honestly it hurts my head at times trying to think of all the logic gates.

    Here's a link to my .cap

    http://www.box.net/shared/6bgvq6b2qj

  • Hiya Deadeye,

    I'd just like to say your tutorials (and this program!) are amazing, can't wait for you next tutorial on advanced combat, I'm sure as hell not going to be able to figure out how to attack on my todd.

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Lemming

Member since 19 Apr, 2009

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