Lemming's Forum Posts

  • Hey, game, f- you! 20 frames isn't grandmother slow.

    Other than that cool game, awkward resolution

  • I see a problem in your last tutorial. when you press the left arrow key and the speed up key

    ("X key") to make the player go faster the player can't jump. But It works fine when press the right arrow key and the speed up key ("X key").

    I can do this no problem, it will probably be your keyboard (not something you can fix)

    Try holding left & X, then pressing Z in notepad, see if Z comes up.

    I can't remember what it's called [Edit*: Yes I can it's called ghosting] but there's something that some keyboards have that makes them not able to press some keys if other keys are down

  • It's happening because they have a wall to the left/right of them.

    Even though the conditions are met for the "Distance less than" "Distance greater than" for the jump action, they have a wall next to them, so they don't jump.

    I've uploaded a cap which I think should be what you're looking to achieve, I've commented on it and have also made comments relating to my earlier post.

    http://www.box.net/shared/v3gnpeital

  • Can you post the .cap? It will just be a logic thing

    Edit: You have one event that is setting his speed to 25, one that is setting it to 250 under the same conditions (4&9/5&7) perhaps that is creating some kind of conflict.

  • Uh... I don't?

    I mean, as time went on and I kept changing he level I might have gotten lazy and placed a few unnecessary tiles, but for the most part I did stretch long, repeating sections with the Tiled Background object.

    Ohh yeah, I see now you put a darker shade of green around the outside of the boxes, that's what threw me, doy.

  • I've got a bit of a question for you Deadeye.

    How come when you're making the ground you use lots of single cubes all lined up next to one another, instead of just stretching one out across the entire length?

  • Pretty good for a first game

    I must say though, I'd like to see something with original art.

    Oh don't worry, I think you'll like my new project.

    <img src="http://img15.imageshack.us/img15/9993/liontamer.png">

    HE'S A LION TAMER

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  • Thanks for the replies guys! Really appreciate it.

    X-Men + Altered Beast + Ghost and Goblins = Awesome.

    Especially for your first game!

    (what game is the zombie in the background from?)

    Zombies Ate My Neighbors

  • Hurray!

    I've finished production on my first video game, I've never done anything like this before except for making a dot move across the screen in VB, so I'm fairly proud.

    It's a fairly basic highscore game (without a highscore board) where you play as Gambit, fighting off increasingly more Demons.

    I wouldn't exactly call it finished, there are many things I could/should add, but I was getting a bit bored and wanted to start on a new project using original sprites etc.

    Thanks to everyone in the community who helped, especially Deadeye for his platform tutorials and managing to answer all of my questions in the help topic board.

    None of the sprites or sound in this is original, it's all ripped from other games, I'm not going to list them all here, perhaps you can guess which games they're from

    Exe: http://rapidshare.com/files/229623162/GAMBITGAME.7z

    Controls:

    Move - Arrow Keys

    Jump - Up arrow

    Melee Attack - X

    Throw Energy Card - Z

    Restart - R

    .cap: http://www.box.net/shared/k6ib90ez2q

  • I'm saying it's only limited to the resolution of your display, which probably would have been a better way of saying it, and is exactly what you said....yeah alright.

  • Fullscreen, 32bit.

  • I've been trying to make a digital timer for the sake of high scores and such, whilst keeping the style of a digital clock.

    The only way I've come up with doing it is having a separate text object complete with it's own private variable for each group of units (seconds, tens of seconds, minutes, tens of minutes).

    I can't help but feel there's some command I'm missing out on which would make everything much simpler.

    Here's the .cap of what I've done: http://www.box.net/shared/x97z6qqs5e

  • There's a great tutorial for implementing simple sounds the wiki.

    http://apps.sourceforge.net/mediawiki/construct/index.php?title=Tutorials

  • Well it's not just that file, or even that batch of files.

    Any audio I've tried, be it mp3 or wav that isn't 44khz (havn't tried higher sample rates) doesn't play.

    Pretty much all of the sound effects you get from a free sound effects website are less than 44khz and every one I've tried hasn't worked unless I converted it first.

    http://www.partnersinrhyme.com/pir/PIRsfx.shtml

    As for the 107kbps/160kbps I suspect that's because it's encoded at a variable bitrate.

    Can you get any audio to play that is less than 44khz?

  • Sure, here's a link to the file: http://www.box.net/shared/7moiqud7eb

    It works in WMP no problem, but I do have various codec packs installed, using WMP10, XP.