Lemming's Recent Forum Activity

  • There's a great tutorial for implementing simple sounds the wiki.

    http://apps.sourceforge.net/mediawiki/construct/index.php?title=Tutorials

  • Well it's not just that file, or even that batch of files.

    Any audio I've tried, be it mp3 or wav that isn't 44khz (havn't tried higher sample rates) doesn't play.

    Pretty much all of the sound effects you get from a free sound effects website are less than 44khz and every one I've tried hasn't worked unless I converted it first.

    http://www.partnersinrhyme.com/pir/PIRsfx.shtml

    As for the 107kbps/160kbps I suspect that's because it's encoded at a variable bitrate.

    Can you get any audio to play that is less than 44khz?

  • Sure, here's a link to the file: http://www.box.net/shared/7moiqud7eb

    It works in WMP no problem, but I do have various codec packs installed, using WMP10, XP.

  • I don't know if this is a bug or what, but I couldn't find anything on the wiki about it.

    When I try and play a file that has a sample rate less than 44khz, the music simply doesn't play.

    I have no problem however playing files that ARE at 44khz sample rate.

    I'm using

    Start of layout -> Play music from file

    The files are in .mp3 format and none of my media players have a problem playing the files (WMP, Foobar2000)

    Just about to try converting the files into a 44khz sample rate.

    Edit*

    Converting it did the trick, it is also now a .WAV file

    Should I post this again in bug reports?

  • No need to shout :/

  • I find it hard to believe no one has attempted to make a pong game before to discover this possible bug.

  • I had a good go at trying to do this, but no idea how to solve it. All I could do was set the Opponent's Y pos. to the Ball's Y pos.

    You still having problems with it?

  • A finnish guy from some university of applied science apparently made an 32-page essay paper about Construct "Construct as a tool of game development"

    Was it you?

  • I'm voting for Palmiz because it made me laugh the most

  • Edit: I had a look at the wiki again and Huzzah I did it!

    Objective: Make incremental variables.

    Info:-

    Resource:

    I've made a private variable on the object that is spawning the enemies (ZombieSpawner) and I've called it ZombieSpawnTime

    The private variable will have an initial value of say 10 seconds.

    In the first 10 seconds it will spawn a zombie, and times the variable by 0.9 (to stop the value going into negative numbers).

    Now 9 seconds later it will do the same thing again, and so on and so on...

    +Every ZombieSpawner('ZombieSpawnTime)' milliseconds
    -ZombieSpawner Spawn object Zombie on blablabla
    -ZombieSpawner set "ZombieSpawnTime" to 0.9*ZombieSpawner('ZombieSpawnTime')[/code:1gu8ckdk]
    
    *The first line is accessing the private variable set on the [b]ZombieSpawner[/b]
    *The second simply spawns the object
    *The third is trying to edit that value by multiplying it by 0.9
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  • That's pretty nifty! Although changing the color of the player doesn't work.

    Apart from that it looks like it could be fu-DAMN TURRETS.

    Also I noticed you've got 6 frames for your jumping and falling animation, did you run into any problems when doing that?

    Mine decides to only show frame 1 or 2 (depending on how it's feeling) of both animations, unless I use the set frame command, then it just displays the first.

    Edit: Last thing, you ever considered using box.net? Doesn't have those annoying wait times and it has a good interface so you can update files easily.

  • Ah I just tried using it again as I was finding I was having errors, foundation layer helps, thanks for the tutorial.

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Lemming

Member since 19 Apr, 2009

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