sorbias's Recent Forum Activity

  • I think made it working again by installing C2 few times again. I know there was not so much information, but that was all i could do for that atm. It's better to say even little than to not say anything about it.

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  • Problem Description

    ____ A concise description of your problem here ____

    It stops working when i close the sprite editor. I have newest beta version of C2

    Attach a Capx

    ____ Upload a Capx to this post ____

    Description of Capx

    ____ Concise description of what this CapX does ____

    Steps to Reproduce Bug

    • Step 1
    • Step 2
    • Step 3 etc.

    Observed Result

    ____ What happens? ____

    I need to re open construct.

    Expected Result

    ____ What do you expect to happen? ____

    Affected Browsers

    • Chrome: (YES/NO)
    • FireFox: (YES/NO)
    • Internet Explorer: (YES/NO)

    Operating System and Service Pack

    ____ Your operating system and service pack ____

    Windows 7, i believe i have all needed updates.

    Construct 2 Version ID

    ____ Exact version ID of Construct 2 you're using ____

    Newest beta.

  • Hi, I'm Artturi. I am graphical designer and working at web development company in Finland. I have no programming background (or if you think html and CSS are programming, then I have)

    I am doing design with Photoshop, Blender 3D, Illustrator, Indesign after effects and with what ever I get in my hands. This game design actually is a bit new thing to me. I was always thinking that i will some day do more television graphics and animation, but I found myself doing games. o___O

    Here is my profile in 500px.com. I will upload there my photography and 3d-modeling stuff:

    https://500px.com/artturi

  • So, we have now quite a lot of spammer problems here? Will admin do something to this soon?

  • Thank you also about that another way to set this.

  • Oh, another question about this. Now the bubbles are masked with the water layer's alpha channel, but they are hardly visible, because water is almost transparent. Can i do anything to that?

  • About the force own texture, I do not know what that means. (And now i don't still know, but it worked.) Thank you again LittleStain! You have helped me a lot with this project!

  • I tried that "source atop" thing, but the particles still appear in places they should not. The particles are at the same layer with water with source atop and they are top of everything. On that layer is not anything else than bubbles and water sprite.

    Water is basically one alpha channeled big sprite that has a water wave effect applied and it is rising with custom movement to up.

    I also tried destination atop, but it did not work either.

    https://www.scirra.com/manual/146/effects

  • That first one does not work, because the water level can be anything.

    About the blend mode. How should I do that? Is there some sort of layer mask thing that I can use for this? I know i can change the blend mode, but should i put the particles over water layer and which blend mode then would be best?

    Now the particles are pinned to character, because i don't wanna them appear from wrong part of character. (only mouth and nose) Can this be problem?) If character is not in water, it has spawn rate 0 and in water it's 2.

    edit: now the bubbles appear at the same layer with water, but i cannot find any good blend mode for it. The problem is that the background color and contrast and everything can change and the water color can change also. So it may be impossible to find some easy "color trick" for this. :/

  • I have done a character that starts spawning bubbles when he is under water.The way i have done it, is another sprite that is pinned to characters mouth and when that sprite is under water (overlapping water), character will start spawning the bubbles.

    Now the problem is that that i want the bubbles not be able to be anywhere else except into the water. (air flying bubbles are not realistic)

    I'll show you a picture:

    So how do i destroy those bubbles when they are not anymore in water?

  • Ok, I did finally do it WITHOUT using lerp at all. If somebody is interested, here is my solution:

    I don't know how stupid or wise my solution is, but it works. Now when my block has been sleeping 15 seconds, it will add every 0.01 second 1 to gray number variable and at the same time it will change grayScale effect parameter to that variable.

    Now i just need to re do this to all of my different sprites that need to have this feature.

  • thank you very very much!

    Here is picture of korbaaach solution that works very well:

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sorbias

Member since 19 Mar, 2015

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