sorbias's Recent Forum Activity

  • What are "a", "b" and "c"? My language is not advanced enough that i could understand it very well from that blog. Thants why im asking silly questions here on forum.. :/

    This is what i get:

    Deltatime is the time that you need to get the finished frame. But i don't know what of those a, b or c is dt, so I don't know how should i use that info. Also I don't know about the other values or even the reason why should i use that function for this tween effect.

    I did not found Tween2Effect and LiteTween very useful either. Lack of documentation made them hard to use and i did not get how to made them working in my case. (i did not found my effect from the list of "tween2effect"

    Here is what i tried to do, but it did not work:

    Actually i found a video tutorial for Unity 3d, that made lerp more clear for me than this blog tutorial i saw earlier in C2 site. Here is the Unity tutorial:

    Subscribe to Construct videos now

    So I almost get it, but still. ah..

  • rexrainbow

    I believe it's not about your english. It's just about that i'm not smart enough, or mathematically skilled to very fast understand these advanced features of C2. And it of course makes me want to see thing in practice so it would be easier to follow for person like me. Actually I'm very surprised in positive way that I can see here people like you who wanna create this kind of good tools for community to use. So thank you anyway.

  • I cannot see your example images here. But you can use as big sprites as you want to and scale them down with Construct 2, or replace them later with smaller version. PNG is good format for the pictures, because it has an alpha channel also.

  • Ah, i need a video tutorial about these. English is not my native language and it's really hard to understand about what it is all about in this and how do I made it to work with my event. Actually i could not do anything useful with this or other downloaded "tween" plugins I found because i do not understand the documentation good enough. It's actually problem with all construct 2 documentation. I believe that if somebody would start video series about construct 2, he would be able to get very much views in YouTube, because these blog posts are little hard to follow.

  • Dang, it feels so stupid and unnecessary to use this kind of maths for one very simple task... They really need to develop this program further, so this kind of stuff would be history and everybody would laugh to what we needed to do in past...

    I'm very familiar with programs that uses some key framing techniques (3d-modeling, animation, video editing etc.) , but construct 2 don't know those basic tricks and it makes the game development very much slower in this kind of situations that I know it would've be.

  • Okay, then i have not understood the lerp correctly. I thought that the first value is 0, second value is 100 and 0.5 is the time it takes for the tween between those two values. Now i have no idea what those values actually are.

    How should i change that then?

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  • I tried to made one sprite slowly tween to grayscale, but even i have put the lerp values correclty (i think so) it won't work. So I'm again stuck with this and cannot find working clear enough tutorial for it.

  • Thank you sir!

  • I have this kind of level system. I have a timer that waits for some time. (in this case 10 seconds, but later it will be more like 60 seconds)

    Every "level" labeled sprite families has different enemies and when the timer goes off, the game will start spawning harder enemies, or old enemies with different rules. That's the basic idea of this.

    I think this should work like this, but still it does not work. And I have no idea what's wrong with my events.

    Now what the game does, it spawns enemies from Level_1, but when the timer (10 secods) goes off, it stops spawning anything and the game stops working. Of course half of it works, it should stop spawning level_1, but i have no idea why it does not activate 2th_level -group.

  • Ok, i figured it out. Thans for rf900.

    This program is lagging for some good documentation. I would give few hours easily for some good video tutorials.

    edit: the reason why am i using offset is that i need to simulate "radiation" of that nuclear pollution sprite. So it kills you slowly from little away.

  • this is my "code"

  • It seems that what ever i do, it works only in the left and top sides of the sprite, but i need to have the offset area all around the object... :/

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sorbias

Member since 19 Mar, 2015

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