> Raknet looks good and is free for non-commercial use, which means I could make a plugin using it and distribute it for free. However anyone wanting to sell their online game needs a license, which is only about £50 ($100) per application. This is okay I guess, a commercial game would probably make that back if they just have a handful of sales. But it's still a bit of a barrier to small time indie devs. What do you reckon?
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I understand this is one hell of a gravedig, however, it has come to my attention that Raknet is now FREE for independent commercial use providing gross revenue does not exceed $250,000 (at which point you have to pay RakNet $5000 for a normal Commercial license it seems).
So, the barrier for small time indie devs is now gone. <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy">
Anyone here fluent enough with Visual C++ to turn this sucker into a plugin? Or do I have to start learning it myself (which would be like attempt 12 or so)?
EDIT: Link. http://www.jenkinssoftware.com/purchase.html
I think that sounds pretty terrible ($5000) if you actually do make something that makes money and still would prefer a free alternative... What if you managed to make something that some day reaches $250,000 and you've already invested some of that? Because of the slow and steady climb you're suddenly slapped with a $5000 price. The premise of that is much worse than paying $50 once at the start, I think.
Is there a way in Construct to do stuff like uploading scores to databases yet? If I'd need this plugin for that, it would be even more annoying with such a fee looming! <img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy">