I think I know what you're saying
but that's not so much an issue with the plugin as it is with the way construct works in general
if I'm understanding you correctly
you can't affect the state of an object before it's creation in any case
for instance
if there are no sprites on screen
you can't say, set sprite tint to red
system: spawn sprite
the sprite won't be red, because the tint action doesn't apply to the type
just to the instances already present
if you wanted to change the tint of everything without a for each
you could just call the action after the sprites were created
but it would apply to all the letter sprites regardless of which spritefont created it