thank you deadeye
to be honest. Unfortunately, I still don't have any idea when I'll be able to fix this.
but I'm going to be rewriting the spritefont plugin, from the ground up
I'll have a look over the original one, and see if it's not possible to actually make caps compatible, but also, it's probably a good time to make suggestions for the new version. I think there may have been some confusion over how to use this one, which is probably mostly the lack of documentation. sorry guys. if there are ways to make it more convenient or easy to understand, let me know. Also, I plan to still use sprite frames for individual characters, but if someone has a better idea that doesn't involve making an automatic tile splitter, or mesh distorter, I'm open to suggestions.
I apologize for the indefinite delay.
but the truth is, I've searched for the source of the random glitches. alot. that was my first major program beyond a beginner tutorial, it's pretty ugly. it will be quicker to start from scratch.
I understand some people may have important projects that were depending on this plugin to eventually work. The best assurance I can give is, I will be needing a reliable and easy to use version for my personal project, which I plan for commercial release. When I'm done with basic game and interface mechanics, I will be working on spritefont full force.