gugugu's Recent Forum Activity

  • thanks, i considered it but it would mess up a lot of different things in the game as it is right now.

    it would make more sense to me if the jump-through behavior was tied to the mid/bottom of the bounding box rather than the whole collision polygon. i feel like a lot of things about construct try to be a catch all but end up like a wide holed net. sometimes it's better to keep things focused but with limitations.

  • either way, i think i'm throwing in the towel for this one. it was meant to be a game jam submission but i've spent too long dealing with little C2 annoyances like this one that i can't really see a straight solution to. it's probably best to keep to the basics and not to overly rely on C2 functions to make games using the engine.

    thanks for offering to help!

  • dropbox.com/s/8qkbfaiztau7yc1/slopex.capx

    hope that works.

    the slope to the left works OK but the ones with platforms at the top don't. walk down the slope as the collision box is overlapping the top platform to see what happens.

  • i didn't disable, but what caused it seems to be when two jump through platforms are overlapping. i have some that are diagonal and some horizontal and it seems like the platform behaviour thinks it's on both of them if at any part they are overlapping. problem is i do need them to overlap!... any ideas?

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  • it's strange, it was working fine for a while and then all of a sudden, without any changes in the code (only changes made in the layout) the platform movement continuously falls and lands when walking down a slope at a 45 degree angle. this causes a judder of the sprite and all on landing events to get triggered.

    the speed for the platform movement is slow, 77 at max. is this a bug? are there any ways to fix it?

  • i could've sworn i tried that! thank you, that does exactly what i wanted it to!

  • is there a way to have a sprite with the sine movement (moving horizontally/vertically) and set that objects X/Y to another object without compromising the sine wave?

    sort of like this: on every tick - set sprite1 to sprite2+sprite1 sine wave

    no matter what i try i end up with the object getting stuck to the X/Y of the target without seeing the sine wave since the object gets set to its new X/Y coordinate on every tick... i think?

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  • https://gustav-k.itch.io/block-steady

    Block Steady is a tough platformer where the objective is to be the only block left on screen.

    Play it and please take a moment to rate it as well!

    Tough weekend!

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  • because i was playing it in the brave browser... downloaded chrome and that did it.

    brave is a great browser but i guess not fully featured.

    sorry for the panic. fixed!

  • when I run my game in any browser it goes black and doesn't play. I read up on this and it says this is normal but shouldn't be an issue when the game has been published. now that it is, can someone please tell me what i'm missing?

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gugugu

Member since 9 Mar, 2009

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