gugugu's Recent Forum Activity

  • I've just finished my game for the GMTK2019 gamejam but the game just shows as a black blank screen...

    I have exported the game with construct, put it in a zip file and uploaded it to ich.io

    what am i missing?

  • that worked perfectly! thanks a lot!

  • I'm working on a game where lots of differently sized objects constantly overlap one another, so something that occurs often is that small objects get hidden underneath the larger ones. I thought i would group them all up, take their width and send the smaller ones to the front of the bigger ones.

    It seems pick by Nth instance is what I should be using but I can't make it work no matter what I try.

    Any ideas?

  • Thank you, that worked perfectly!

  • Hello!

    I've been struggling to wrap my head around LayerToCanvas and CanvasToLayer, how they work and how to use them. I've managed to hunt down a few examples that were both great but I couldn't take much away from them and still don't fundamentally understand how they are supposed to function.

    I have a simple setup in mind:

    1) A sprite spawns an explosion on a standard layer that scrolls rapidly with a 100% parallax rate

    2) The explosion immediately becomes attached to the top layer which has 0% parallax

    The intended outcome should be an explosion that doesn't scroll with the camera.

    If anyone can help with this I'd be very grateful.

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  • Thank you both! I think PhoneGap will be my first try, it seems straight forward enough.

  • So, everywhere I look on how to build a mobile game, it seems I need to use Intel XDK. Intel XDK has been discontinued for over a year. What do you guys use as an alternative?

  • Dalal, that worked beautifully, and much less complicated than i had anticipated! thank you so much!

    Kali, i'm gonna check that plugin out, thanks for the tip!

  • thanks for the quick reply! when you write math, time, e, etc. in the formula, what is this referring to? is it a valid expression or do i need some plugin?

  • sorry for sounding like an idiot but how does that formula translate to a workable construct event? this level of math is way over my head.

  • I've been pulling hairs trying to create a versatile formula that basically would make something wobble. i have two needs for this formula, first is to make a sprite wobble by manipulating width/height, second to have the sprite move and wobble when reaching its end location.

    Here's an image that hopefully shows what i'm trying to create:

    Depending on the initial momentum, the sprite should oscillate at the end point until it has stopped.

    Here's a cap example:

    https://www.dropbox.com/s/9gu7ugl7an8bkkk/wobble.capx?dl=0

    Both sprites are using the sine behaviour and none of them work correctly.

    -the sprite that changes width flips after reaching the mid point (shrinking and getting narrow is fine, but not flipping!)

    -the sprite that moves horizontally only wobbles from its initial location instead of moving from point A to point B, this makes me think sine is probably not the answer to this question, i think...

    I was hoping that someone with knowledge could poke me in the right direction on how to get this formula done.

  • thanks a lot, that's exactly what i wanted to know

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gugugu

Member since 9 Mar, 2009

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